Werebat

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Werebat Description:

These filthy half-breeds are known for spreading disease and death wherever they travel. Werebats are more sociallyinclined than most Lycanthropes, and exhibit far more intelligence than their infected brethren - though this by no means makes them any more pleasant to be around. Garb:

Black bat wings or cape, bat-like mask or make-up. Type:

Mystical Humanoid Q/M Ratio:

2/1 Armor:

1 point Natural Weapons:

Two short swords or melee daggers (Natural) Immunities:

Control, Subdual Natural Lives:

3 Abilities & Traits:

   * Conversion (1/game) This ability may be removed by the Reeve for normal battlegames.
   * Lair
   * Lycanthropy Unlike most Lycanthropes, werebats do not display the Berserk or Fight After Death abilities common to such creatures.
   * Natural Flight
   * Tough
   * Vulnerability: Altered Effect Cure Disease turns a werebat

into a normal Peasant for the remainder of that life. Levels:

1st As above

2nd Gains Innate Ability: Touch of the Plague (1/game), May be extended through Natural weapons.

3rd Gains Regeneration Trait (only while in Lair), Gains Innate Ability: Camouflage (1/life)

4th Gains Aerial Superiority? Trait

5th Touch of the Plague becomes (1/life)

6th Camouflage becomes (unlimited) if used within Lair, but may be used (2/life) away from the Lair