Werebat
Werebat Description:
These filthy half-breeds are known for spreading disease and death wherever they travel. Werebats are more sociallyinclined than most Lycanthropes, and exhibit far more intelligence than their infected brethren - though this by no means makes them any more pleasant to be around. Garb:
Black bat wings or cape, bat-like mask or make-up. Type:
Mystical Humanoid Q/M Ratio:
2/1 Armor:
1 point Natural Weapons:
Two short swords or melee daggers (Natural) Immunities:
Control, Subdual Natural Lives:
3 Abilities & Traits:
* Conversion (1/game) This ability may be removed by the Reeve for normal battlegames. * Lair * Lycanthropy Unlike most Lycanthropes, werebats do not display the Berserk or Fight After Death abilities common to such creatures. * Natural Flight * Tough * Vulnerability: Altered Effect Cure Disease turns a werebat
into a normal Peasant for the remainder of that life. Levels:
1st As above
2nd Gains Innate Ability: Touch of the Plague (1/game), May be extended through Natural weapons.
3rd Gains Regeneration Trait (only while in Lair), Gains Innate Ability: Camouflage (1/life)
4th Gains Aerial Superiority? Trait
5th Touch of the Plague becomes (1/life)
6th Camouflage becomes (unlimited) if used within Lair, but may be used (2/life) away from the Lair