Revenant

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Description:

A Revenant is an Undead being created in the violent death of an evil individual. It is driven by the need to take vengeance on the one or ones responsible for its demise, and it is utterly relentless. Its single-minded determination requires it to behave neutrally toward any uninvolved parties unless they directly interfere with the Revenant. Because of the nature of this creature, the Revenant is a Quest monster and it is strongly recommended that a Revenant only be used when it is integral to the plot of the quest (the questors help capture and deliver its killer, for example). Garb:

Gray makeup, black around the eyes, and the rags of whatever class garb is appropriate. Type:

Undead Humanoid Q/M Ratio:

3/1 (Quest) Armor:

Two points Natural, armor and shields as per Class Weapons:

Per Class Immunities:

Death, Disease, Control, Subdual, Poison, Banish, Turn Undead? Natural Lives:

1 Abilities & Traits:

   * Neutral Except toward the focus of its Bloodlust? and anyone who stands between the two.
   * Regeneration
   * Serial Immortality Once the focus of its Bloodlust? is shattered, the Revenant returns to the grave forever.
   * Strong
   * Player Class (Anti-Paladin, Assassin, Barbarian, Monk, Scout, or Warrior) Choose one.
   * Innate Magical Ability: Touch of Death (unlimited) This power always functions on the focus of the Revenant’s Bloodlust?, regardless of any immunities the victim might possess. May still be used normally in combat.
   * Vulnerability: Bloodlust? One player in the game is determined to be the focus of the Revenant’s rage.

Levels:

As Player Class