Talk:Sakura Moon Empire

From AmtWiki

Please keep in mind that Sakura Moon is not a kingdom, nor a legal amtgard chapter.

Sakura Moon Representatives; if you continue to edit this page with out discussion it will be locked.

-Linden


65.32.244.57; Is it not in fact true that your group uses a mash up of our rulebooks to play by? Are you not aware that this practice is not only unfortunate but in violation of copyright law?

-Linden

Contention

It would be fair to put one of those "contents of this article are in dispute" tag on this article like Wikipedia does. I think the hardest part about resolving the dispute is that most of the Sakura Moon people, particularly the leadership, don't seem willing to step forward and engage in discussion. Maybe they could submit an alternate entry for the Shogunate.

-Glen

Updated material was tampered with

Roger; the earlier edit of Make a page actually had relevant information on it, the one that was transfered to the SMS page appears to be tampered with.

-Linden


i am maurdr i created the make a page i didnt know how to create one so i guessed if you would like some information for the sakura moon shogunate page let me know and i can give you some

Stuff taken from the "Sword Fight Club Forums" via Lurker

Ok basic RPG idea. A player starts with base stats based on class. There are 12 classes in amtgard, 2 of which you have to be knighted for. Knighting is not easy and therefore I will discuss that really only if asked.

In our group we only accept 4. Those are Warrior (samurai), Assassin, (Shinobe), Scout (Sekkou), Barbarian (Jomon).

Samurai are basic front line fighters. Using shields, javelins, multiple weapons, polearms of different sorts, armor and they most have lives.

Shinobe are basically rogues whom fight with limited weapons like one long sword one short, etc. They have only 3 lives to start and eventually have limited magic abilitys, a few more lives and limited armour.

Sekkou are basically warrior-light. Instead of employing larger shields and heavy armor they use recurve bow giving them an effective range. They work well with their brothers the Samurai. In intent they are basically around to take out magic users and Shinobe.

Jomon are Samurai that have slightly different stats and, as a rule, don't act civilized. They have less lives, less armour and a minor amount of magic. AND I hate them.

We have a few other classes (RD has both a Druid and a healer) but its not worth going into.

As for the levels: Every 12 credits (1 point for showing up and a half point if you come out a second time - thusly we pack out 2 days a week), we get a new level. The Max levels in Amtgard are 6. At that point you've played so freakin long in one class you often (not always) pick a different class OR you do what I do. Stay samurai*.

Each time you level up, you have to pass a guild test that tells the Admin if your ready for new abilitys and if you know about OTHER character types and how to combat them, etc. Assuming you pass, which isn't hard, you can use your new stats.

The details: by second level you MUST be in garb. No garb, no level. You don't have to pick a class until you have 12 credits for any given class, though many pick long before that.

On a personal note; I love the class system. I like the idea of faternal order (guilds) and seniority.


  • technically I have 6 levels in Warrior, 4 in scout and 6 in monk but I play Samurai as a rule.

anyway; there it is from our other discussion.