Nightmare Monster
A Diabolic Monster from the Celestial Codex.
Contents
Historical Data
A mara, or mare, is a kind of malignant female wraith in Scandinavian folklore believed to cause nightmares. She appears as early as in the Norse Ynglinga saga, but the belief itself is probably even older. “Mara” is the Old Norse, Swedish and Icelandic name, “mare” is Norwegian and Danish. The mara was thought of as an immaterial being – capable of moving through a keyhole or the opening under a door – who seated herself at the chest of a sleeping person and “rode” him or her, thus causing nightmares. A more modern incarnation is the “Night Mare” from the Piers Anthony novel by the same name.
Amtgard Description
Nightmares are demonic, equestrian servants granted to powerful Anti-Paladins in service to the cause of Evil. These magnificent, malignant beasts are as dangerous as they are beautiful: shining black coats, powerful muscles and eyes, mouth and hooves flickering with licks of smoking flame.
Garb
Black tabard, mane and tail, black face paint with orange flame around eyes and mouth.
Statistics
Summoned By: Anti-Paladin (6), must sacrifice 5th and 6th level abilities.
SL Ratio: 2/1
Type: Extra-Planar Mystical Beast
Q/M Ratio: 4/1
Armor: 1 point Natural Invulnerable
Weapons: Long (Flameblade, Natural)
Immunities: None
Natural Lives: 3
Abilities & Traits
- Energy Heal (Flame) (T)
- Many-Legged (T)
- Mount (T) For Summoner only
- Natural Flight (T)
- Strong (T)
Vulnerabilities
- Aversion : May not enter Anti-Magic areas.
- Spell Weakness Banish and Turn Undead both affect the Nightmare as though it were an Undead monster.
Levels: None