Wizard
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Wizard Class
From the 7.0 Rulebook
The alchemists of the Dark Ages can be said to be Wizards, but 10,000-year old cave paintings in France indicate that the concept of fusing the spirit and physical worlds has been with us since the start.
Examples:
Alannon, Gandalf, Morgana le Fey, Erasmus, Merlin, the Ithryn Luin
Garb:
Yellow sash
Armor:
None
Shield:
None
Weapons:
See the Magic section for a listing of weapons used. Weapons subtract from the Wizard’s magic points.
Immunities:
None
Lives:
4
Abilities & Traits:
Magic-user: Wizards are magic-users and gain magic at each level. See the Rules of Magic Section for more details.
Wizards throw Lightning Bolts.
Check out the Class or Abilities and Traits pages for more information.