Werecat

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Revision as of 22:22, 9 November 2007 by 71.1.232.143 (talk) (New page: Description: From werepanthers to werelions, the dreaded lycanthropic felines are a blight against other, intelligent races. Living only to feed, these malignant beasts roam the night in ...)
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Description:

From werepanthers to werelions, the dreaded lycanthropic felines are a blight against other, intelligent races. Living only to feed, these malignant beasts roam the night in search of prey, and nothing slakes their thirst for blood quite like a screaming man, woman, or child. Werecats generally despise their weaker “human” forms, and go to great lengths to avoid being cured of their disease. Garb:

Patterns, colors or motifs of the cat you are portraying (i.e.: tiger stripes, all black, all white, tawny mane, etc.) Type:

Mystical Humanoid Q/M Ratio:

3/1 Armor:

Two points Natural Weapons:

Two short swords (Natural) Immunities:

Control, Subdual Natural Lives:

3 Abilities & Traits:

   * Conversion (1/game) This ability should be removed for normal battlegames. May be used while Berserk. If allowed in the game, treat the Q/M Ratio as 4/1.
   * Lycanthropy
   * Powerful Blows
   * Strong
   * Tough
   * Innate Ability: Berserk (on last life)
   * Innate Ability: Sneak (1/life) May use while Berserk.
   * Vulnerability: Altered Effect Cure Disease turns a werecat into a normal Peasant for the remainder of that life. Unlike other Lycanthropes, werecats so turned will not assist their saviors, but will instead continue attacking until slain, as if Berserk.

Levels:

1st As above

2nd Gains Innate Ability: Fight After Death (on last life)

3rd Gains Regeneration Trait, Gains Innate Ability: Leap? (1/life)

4th Gains Innate Magical Ability: Fear (1/life), Sneak becomes (2/life)

5th +1 Natural Lives (total 4), Berserk and Fight After Death become (last two lives)

6th Leap becomes (2/life)