Werebird
Description:
Werebirds come in a variety of avian forms, representing all manner of scavenger and hunting birds, from Werecrows to Werefalcons. Of all the Lycanthropes, werebirds demonstrate the greatest control over their disease, often shifting form during daylight hours or when the mood strikes. Nocturnal werebirds are generally evil-tempered sneaks, while their high-flying daytime cousins tend to be rapacious hunters. Garb:
Feathered mask, garb and/or wings in the style/color of the bird you are emulating. Type:
Mystical Beast Q/M Ratio:
3/1 Armor:
One point Natural Weapons:
Two short swords (Natural) Immunities:
Control, Subdual Natural Lives:
3 Abilities & Traits:
* Conversion (1/game) This ability may be removed by the Reeve for normal battlegames. * Lycanthropy Unlike most Lycanthropes, werebirds do not display the Berserk or Fight After Death abilities common to such creatures. * Natural Flight * Tough * Vulnerability: Altered Effect Cure Disease turns a werebat into a normal Peasant for the remainder of that life.
Levels:
1st As above
2nd Gains Innate Magical Ability: Fear (1/game)
3rd May now use throwing weapons while in Flight
4th Gains Regeneration Trait?, +1 Natural armor (total 2)
5th Gains Missile Block Trait
6th Gains Innate Ability: Camouflage (1/life)