Living Storm
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Revision as of 19:32, 8 July 2009 by LucasTheLost (talk | contribs)
Contents
Description:
Stormwall was well named, being frequented by many storms of freakish nature, some of almost mystical origin. Few know the real secret force responsible for having summoned them, but when the wind blows foul, all of the inhabitants of Stormwall know their fury. The Living Storm is an all-too-common reminder of the dangers of living in the harsh, untamed regions of the Wetlands coast.
Garb:
A blue, black, or dark gray cape, blue and yellow streamers tied to the body.
Type:
Q/M Ratio:
4/1 (Quest)
Armor:
None
Weapons:
One long sword (Natural, Magical)
Immunities:
Control, Death School, Flame School,Subdual School
Natural Lives:
3
Abilities & Traits:
- Aerial Superiority May even use spellballs while in flight.
- Amorphous (6 points Natural Invulnerability)
- Flame Weapons Simulates a direct electrial attack.
- Large
- Lightning Heal
- Multi-Person (Optional) The Living Storm can be made more challenging by adding players to represent a larger, more violent storm. All players use this write-up, and each additional player add 4 to the Q/M Ratio.
- Natural Flight Must make storm noises (thunder, wind)
- Innate Magical Ability: Call Lightning (2/life)
- Innate Magical Ability: Iceball (4 bolts/U)
- Innate Magical Ability: Lightning Bolt (4 bolts/U)
- Innate Magical Ability: Mass Shove (4/life)
- Innate Magical Ability: Monstrous Wind (1/life)
- Innate Magical Ability: Shove (unlimited)
- Vulnerability: Spell Weakness A Wind spell cast upon the Living Storm slays it instantly. If it is cast twice upon the same Living Storm, it is removed from the game.
Levels:
None