V9: Weapon Segments

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.





Weapon Segments

A weapon segment is a portion of a melee weapon that normally begins at the handle (or the shield, for Madus) and ends at a striking or non-striking tip.

  • Striking segments are any segment that ends with a Striking Tip.
  • Non-Striking segments are any segment that ends with a Non-Striking Tip.
  • Segments may branch or split, creating new segments from that point. These branching segments cannot be less padded than the point they branched out from. For example, if a segment branches out from a point with Strike-Legal padding then the entirety of that branched segment must have Strike-Legal padding.

Identifying weapons segments is most relevant when dealing with Madus, Multi-Ended Weapons, and Stab-Only weapons.
Template:V9 Melee Weapon Construction Rules