Difference between revisions of "Definition of Immunities"
From AmtWiki
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*[[Control]]<BR> | *[[Control]]<BR> | ||
*[[Death]] (It means death magic)<BR> | *[[Death]] (It means death magic)<BR> | ||
− | *[[Flame]]<BR> | + | *[[Flame School|Flame]]<BR> |
*[[Poison]]<BR> | *[[Poison]]<BR> | ||
*[[Subdual]]<BR> | *[[Subdual]]<BR> |
Revision as of 20:22, 8 October 2009
Having an immunity does what one would expect. You can not be harmed by that specific thing.
For example, having an immunity to traps would cause you to not be effected by traps. Immunity to poison, prevents you from dying in 100 count from poison.
List of immunities (for standard classes):
Glossary definition of immunity