Difference between revisions of "Imp"
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Revision as of 23:38, 10 July 2009
A Diabolic Monster from the Celestial Codex.
Contents
Historical Data
An imp is a mythological being frequently described in folklore and superstition as mischievous more than seriously threatening. They are usually described as lively and having small stature. While mischievous and somewhat destructive, Imps are the least evil of all demons. The trickery ascribed to them is generally confined to missing, misplaced, or moved articles (socks, keys, etc.) and stubbed toes. Imps were the common name given to familiar spirits that served witches in the middle ages. Imps were usually kept inside artifacts such as gemstone pieces or vials and summoned for service by mages. An example of such an imp is one that was supposedly under the service of the Alchemist Paracelsus, who supposedly kept one locked inside a crystal in the pommel of his sword.
Amtgard Description
Amateur wizards and diabolists occasionally try to conjure and enslave beings of the lower planes to do their bidding. Few are lucky enough to only catch fiends as powerful as these scaled weaklings. Imps are cowardly, greedy little beggars who delight in mischief of all kinds, from harmless pranks to deadly games of chance. Imps maintain a strong bond with their summoners and many have been trained as spies, thieves or assassins by their erstwhile masters.
Garb
Brown scales, short horns, sharp teeth, and a tail.
Statistics
Summoned By: Healer 6, Wizard 6, for 2 magic points per level
SL Ratio: 1/1
Type: Extra-Planar Animation
Q/M Ratio: 1/1
Armor: None
Weapons: Short (Natural, Poisoned)
Immunities: Disease, Poison, Projectiles
Natural Lives: 3
Abilities & Traits
- Luck Point (Ex) (1/life)
- Messenger (M) (unlimited)
- Sneak (Ex) (unlimited) May only last for a 100 count at a time. Must wait for another 100 count before activating again.
- Contrary to the usual rules for Animations, an Imp may wear one enchantment per life. This enchantment must come from its summoner and follows all other rules for wearing enchantments.
Vulnerabilities
Levels: None