Difference between revisions of "Hallowed ground"

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'''Incant'''
 
'''Incant'''
  
Lay cloth out in circle, repeat x2 “No weapons can be raised herein, soothe your injuries, allay your fears. For all who enter, peace is had, none may fight on Hallowed Ground.”
+
Lay cloth out in circle, repeat x2 “No weapons can be raised herein, soothe your
 +
injuries, allay your fears. For all who enter, peace is had, none may fight on
 +
Hallowed Ground.”
  
 
'''Effect'''
 
'''Effect'''
  
  Persons within the circle may take no hostile action towards anyone else, and may not take any action at all towards members of other teams. Persons within the circle are immune to attacks by anybody within 20ft of the circle. While in the circle each player must count to twenty out loud cyclically. Each time twenty has been counted, the player heals a single wound. Any player from any team may enter a Hallowed Ground.
+
  Persons within the circle may take no hostile action towards anyone else, and may
 +
not take any action at all towards members of other teams. Persons within the
 +
circle are immune to attacks by anybody within 20ft of the circle. While in the  
 +
circle each player must count to twenty out loud cyclically. Each time twenty has  
 +
been counted, the player heals a single wound. Any player from any team may enter
 +
a Hallowed Ground.
  
 
'''Notes'''
 
'''Notes'''
  
  Has no effect on items or natural armor. Will only heal a wound on a player; has no effect on monsters.
+
  Has no effect on items or natural armor. Will only heal a wound on a player; has  
 +
no effect on monsters.
  
 
'''Who Gets This'''
 
'''Who Gets This'''
  
 
6th level [[Healer]]
 
6th level [[Healer]]

Revision as of 22:37, 4 March 2009

Hallowed Ground

(FE, Spirit)

Materials

10 ft. cloth

Incant

Lay cloth out in circle, repeat x2 “No weapons can be raised herein, soothe your injuries, allay your fears. For all who enter, peace is had, none may fight on Hallowed Ground.”

Effect

Persons within the circle may take no hostile action towards anyone else, and may

not take any action at all towards members of other teams. Persons within the circle are immune to attacks by anybody within 20ft of the circle. While in the circle each player must count to twenty out loud cyclically. Each time twenty has been counted, the player heals a single wound. Any player from any team may enter a Hallowed Ground.

Notes

Has no effect on items or natural armor. Will only heal a wound on a player; has 

no effect on monsters.

Who Gets This

6th level Healer