Difference between revisions of "Ghost (Monster)"
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Revision as of 15:46, 13 September 2008
Contents
Description:
Hopelessly wandering the earth, these creatures are the lifeforce of a restless, dead being. Ghosts spend most of their unlife in a state of continual incorporeality, during which times they cannot affect nor interact with the world of the living. Some Ghosts are occasionally tied to a specific area, but many are free-roaming apparitions. Ghosts come in as many dispositions as mortals, though their personalities tend toward the extremes and have been known to swing widly from somber and gentle to cruel and spiteful, from weeping melancholy to raucous insanity, at a moments notice.
Garb:
White sheet or robe. Suggested: chains, white face paint.
Type:
Q/M Ratio:
3/1 (Quest)
Armor
None
Weapons:
None
Immunities:
Control, Subdual School, Death School
Natural Lives:
2
Abilities & Traits:
- Incorporeal
- Magic-Like Ability: Forcewall (unlimited) May have up to two in operation at any time.
- Magic-Like Ability: Extinguish (5/life)
- Magic-Like Ability: Sleep (unlimited)
- Magic-Like Ability: Dispel Magic (2/life)
Levels:
- 1st* As above
- 2nd* +1 Natural Lives (total 3)
- 3rd* Extinguish becomes (unlimited)
- 4th* Dispel Magic becomes (3/life)
- 5th* +1 Natural Lives (total 4)
- 6th* Dispel Magic becomes (unlimited)