Difference between revisions of "User:Ignius Alexander/boilerplate"

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m (Ignius Alexander moved page Ignius/boilerplate to User:Ignius Alexander/boilerplate: added to wrong namespace, oops)
(different boilerplate for older rulebook editions)
 
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{{rule
 
{{rule
|'''Persuasion'''
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|<u>FIGHTING CLASSES</u>
  
Intelligent monsters and NPCs find the players arguments more convincing than they otherwise would and are more
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If you wish to fight or participate in a battlegame you must conform to one class for each game. The following are the basic rules of all the fighting classes. Note that each class has a biannually elected guild-master who is responsible for the discipline and maintenance of the class.
likely to be influenced by the player.
 
 
|{{{1}}}}}
 
|{{{1}}}}}

Latest revision as of 13:51, 13 February 2025

This page lists content from rulebook version Invalid Rulebook Version. The current rulebook is version Rulebook 8.6.3.

It is worthwhile to note that whilst wiki-fyng the rulebook does make information easier to find it also makes that information about as honest and accurate as that page’s last updater. This section of the Amtwiki is meant as a guide, not the absolute last word on the rules. For complete rules listing, please visit the Amtgard Documents page.

A note about rulebook content

Actual rulebook text is always contained inside yellow rule blocks. Any text not inside a rule block is either anecdotal, cultural, opinion, or general (but non-official) guidance. A rule block looks like this:

FIGHTING CLASSES

If you wish to fight or participate in a battlegame you must conform to one class for each game. The following are the basic rules of all the fighting classes. Note that each class has a biannually elected guild-master who is responsible for the discipline and maintenance of the class.

Invalid Rulebook Version

[[Category:{{{1}}} Rulebook Content]]