Difference between revisions of "V9: Power Strikes"
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+ | <onlyinclude>====<u><big>[[V9: Power Strikes| Power Strikes]]</big></u>==== | ||
+ | |||
+ | Power Strikes are special one-time [[V9: Melee Weapons|melee]] attacks that will impart extra [[V9: Effect|effects]] in addition to the regular effects of the melee strike. | ||
+ | |||
+ | <ol><li>To use a Power Strike, it must be primed before attempting to strike a target.</li><br> | ||
+ | <li>Power Strikes are primed by [[V9: Casting|casting]] the ability while not actively swinging or attempting to strike.</li><br> | ||
+ | <li>Once primed, the caster has two (2) seconds to [[V9: Striking Your Opponent|strike]] a target or their equipment. | ||
+ | *If successful, the ability will impart its effects. | ||
+ | *If not, the Power Strike fails and has no effect, but is still [[V9: Frequency|expended]]. | ||
+ | *The caster can swing as many times as they want during the two second window, however the ability will impart its effects on the first successful strike.</li><br> | ||
+ | <li>A primed Power Strike will cease to be primed if the player begins casting another ability.</li><br> | ||
+ | <li>A player can only have one Power Strike primed at a time.</li><br> | ||
+ | <li>If a Power Strike incantation is interrupted or otherwise fails, any ensuing strikes are treated as just normal strikes, as though the power strike was never attempted in the first place.</li></ol> | ||
+ | </onlyinclude><br><br><br> | ||
+ | {{V9 Abilities and Effects (General Rules and Terms)}} |
Revision as of 02:27, 18 November 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Power Strikes
Power Strikes are special one-time melee attacks that will impart extra effects in addition to the regular effects of the melee strike.
- To use a Power Strike, it must be primed before attempting to strike a target.
- Power Strikes are primed by casting the ability while not actively swinging or attempting to strike.
- Once primed, the caster has two (2) seconds to strike a target or their equipment.
- If successful, the ability will impart its effects.
- If not, the Power Strike fails and has no effect, but is still expended.
- The caster can swing as many times as they want during the two second window, however the ability will impart its effects on the first successful strike.
- A primed Power Strike will cease to be primed if the player begins casting another ability.
- A player can only have one Power Strike primed at a time.
- If a Power Strike incantation is interrupted or otherwise fails, any ensuing strikes are treated as just normal strikes, as though the power strike was never attempted in the first place.