Difference between revisions of "V9: Power Strikes"

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<onlyinclude>====<u><big>[[V9: Power Strikes| Power Strikes]]</big></u>====
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Power Strikes are special one-time [[V9: Melee Weapons|melee]] attacks that will impart extra [[V9: Effect|effects]] in addition to the regular effects of the melee strike.
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<ol><li>To use a Power Strike, it must be primed before attempting to strike a target.</li><br>
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<li>Power Strikes are primed by [[V9: Casting|casting]] the ability while not actively swinging or attempting to strike.</li><br>
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<li>Once primed, the caster has two (2) seconds to [[V9: Striking Your Opponent|strike]] a target or their equipment.
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*If successful, the ability will impart its effects.
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*If not, the Power Strike fails and has no effect, but is still [[V9: Frequency|expended]].
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*The caster can swing as many times as they want during the two second window, however the ability will impart its effects on the first successful strike.</li><br>
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<li>A primed Power Strike will cease to be primed if the player begins casting another ability.</li><br>
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<li>A player can only have one Power Strike primed at a time.</li><br>
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<li>If a Power Strike incantation is interrupted or otherwise fails, any ensuing strikes are treated as just normal strikes, as though the power strike was never attempted in the first place.</li></ol>
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</onlyinclude><br><br><br>
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{{V9 Abilities and Effects (General Rules and Terms)}}

Revision as of 02:27, 18 November 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Power Strikes

Power Strikes are special one-time melee attacks that will impart extra effects in addition to the regular effects of the melee strike.

  1. To use a Power Strike, it must be primed before attempting to strike a target.

  2. Power Strikes are primed by casting the ability while not actively swinging or attempting to strike.

  3. Once primed, the caster has two (2) seconds to strike a target or their equipment.
    • If successful, the ability will impart its effects.
    • If not, the Power Strike fails and has no effect, but is still expended.
    • The caster can swing as many times as they want during the two second window, however the ability will impart its effects on the first successful strike.

  4. A primed Power Strike will cease to be primed if the player begins casting another ability.

  5. A player can only have one Power Strike primed at a time.

  6. If a Power Strike incantation is interrupted or otherwise fails, any ensuing strikes are treated as just normal strikes, as though the power strike was never attempted in the first place.




Template:V9 Abilities and Effects (General Rules and Terms)