Difference between revisions of "V9: Arrows & Bolts"
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#Must be built to be fired from a [[V9: Bows & Crossbows|bow or crossbow]], as appropriate, and should be safe to [[V9: Striking Your Opponent|strike]] other players with the tip.<br><br> | #Must be built to be fired from a [[V9: Bows & Crossbows|bow or crossbow]], as appropriate, and should be safe to [[V9: Striking Your Opponent|strike]] other players with the tip.<br><br> | ||
− | [[File: | + | [[File:V9ArrowAnatomy.jpg| thumb | centre | 600px | Anatomy of an Arrow]] |
<br clear=all> | <br clear=all> | ||
<u>'''Arrow Shaft Construction Rules'''</u><br> | <u>'''Arrow Shaft Construction Rules'''</u><br> | ||
The shaft of the arrow or bolt is the stick portion to which the head is affixed. | The shaft of the arrow or bolt is the stick portion to which the head is affixed. | ||
− | #Must be carbon, aluminum, or fiberglass. May not wood. | + | #Must be carbon, aluminum, or fiberglass. May not wood. |
− | #Any real arrowheads or hunting tips <u>must</u> be removed. | + | #Any real arrowheads or hunting tips <u>must</u> be removed. |
− | #Shafts longer than 28” must have a draw around the shaft to physically prevent [[V9: Glossary#Draw Length|drawing]] the arrow past 28". | + | #Shafts longer than 28” must have a draw around the shaft to physically prevent [[V9: Glossary#Draw Length|drawing]] the arrow past 28". |
#Any vanes/fletching and nock must be in good repair. Vanes, fletchings, or the lack thereof must not cause chaotic or unpredictable flight.<br><br> | #Any vanes/fletching and nock must be in good repair. Vanes, fletchings, or the lack thereof must not cause chaotic or unpredictable flight.<br><br> | ||
− | + | ||
+ | <u>'''Arrow Blunt Construction Rules'''</u><br> | ||
+ | This is the tip of the shaft upon which the foam arrowhead will be constructed. | ||
+ | #Must be solidly built up to at least 1.5" in diameter and securely capped with a circular, impact-resistant disc at least 0.75" in diameter. | ||
+ | #*The disc must be centered over the end of the shaft. | ||
#*If a metal disc is used, it must be at least 1/16” steel or aluminum. | #*If a metal disc is used, it must be at least 1/16” steel or aluminum. | ||
− | #*Discs of any other material must be durable, impact-resistant, and at least 3/16" thick. | + | #*Discs of any other material must be durable, impact-resistant, and at least 3/16" thick.<br> |
− | # | + | #The non-disc portion of the blunt can be constructed from any material so long as it ensures that the foam arrowhead (see below) is not able to move easily in relation to the shaft. This includes but is not limited to: plunging up and down, wobbling from side to side, twisting-without-return, etc. |
− | # | + | #The entire blunt can be a single unit (such as a 3D-printed piece) if the entire structure meets or exceeds the disc requirements.<br><br> |
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<u>'''Arrow Head Construction Rules'''</u><br> | <u>'''Arrow Head Construction Rules'''</u><br> | ||
The arrow head is the [[V9: Strike-Legal| Strike-Legal]] surface at the end of an arrow or bolt. | The arrow head is the [[V9: Strike-Legal| Strike-Legal]] surface at the end of an arrow or bolt. | ||
− | # | + | #A finished arrowhead must have a foam depth of at least 2", directly in front of the shaft. |
− | #The first 1” of foam immediately after the | + | #The first 1” of foam immediately after the blunt must have a circular cross-section of at least 2.5” in diameter. |
#[[V9: Foam| Foam]] must be composed as follows: | #[[V9: Foam| Foam]] must be composed as follows: | ||
##The Base: The arrow head must have at least 0.5” of [[V9: Approved Closed-Cell Foam|approved closed cell foam]] immediately after the capped tip of the shaft. This foam must not be able to deform around the arrow shaft on impact. | ##The Base: The arrow head must have at least 0.5” of [[V9: Approved Closed-Cell Foam|approved closed cell foam]] immediately after the capped tip of the shaft. This foam must not be able to deform around the arrow shaft on impact. |
Revision as of 09:55, 5 February 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Arrows & Bolts
Safety First
Before building your first arrows or bolts, take the time to learn from an experienced player or study an online construction tutorial. Poorly constructed, poorly repaired, or outright broken arrows/bolts can pose a serious safety hazard and may not be used for Amtgard combat.
Before building your first arrows or bolts, take the time to learn from an experienced player or study an online construction tutorial. Poorly constructed, poorly repaired, or outright broken arrows/bolts can pose a serious safety hazard and may not be used for Amtgard combat.
- Are Stabbing Projectiles.
- Must meet the Universal Equipment Requirements.
- Must be built to be fired from a bow or crossbow, as appropriate, and should be safe to strike other players with the tip.
Arrow Shaft Construction Rules
The shaft of the arrow or bolt is the stick portion to which the head is affixed.
- Must be carbon, aluminum, or fiberglass. May not wood.
- Any real arrowheads or hunting tips must be removed.
- Shafts longer than 28” must have a draw around the shaft to physically prevent drawing the arrow past 28".
- Any vanes/fletching and nock must be in good repair. Vanes, fletchings, or the lack thereof must not cause chaotic or unpredictable flight.
Arrow Blunt Construction Rules
This is the tip of the shaft upon which the foam arrowhead will be constructed.
- Must be solidly built up to at least 1.5" in diameter and securely capped with a circular, impact-resistant disc at least 0.75" in diameter.
- The disc must be centered over the end of the shaft.
- If a metal disc is used, it must be at least 1/16” steel or aluminum.
- Discs of any other material must be durable, impact-resistant, and at least 3/16" thick.
- The non-disc portion of the blunt can be constructed from any material so long as it ensures that the foam arrowhead (see below) is not able to move easily in relation to the shaft. This includes but is not limited to: plunging up and down, wobbling from side to side, twisting-without-return, etc.
- The entire blunt can be a single unit (such as a 3D-printed piece) if the entire structure meets or exceeds the disc requirements.
Arrow Head Construction Rules
The arrow head is the Strike-Legal surface at the end of an arrow or bolt.
- A finished arrowhead must have a foam depth of at least 2", directly in front of the shaft.
- The first 1” of foam immediately after the blunt must have a circular cross-section of at least 2.5” in diameter.
- Foam must be composed as follows:
- The Base: The arrow head must have at least 0.5” of approved closed cell foam immediately after the capped tip of the shaft. This foam must not be able to deform around the arrow shaft on impact.
- The Face: The actual striking surface of the arrowhead must be made of at least 1” thick uncompressed approved open-cell foam. The face itself must either be flat with a circular cross section at least 2.5” in diameter, or a full hemisphere that is at least 2.5” in diameter where it meets the rest of the head.
- The Space: If built exactly to minimum requirements, the ‘Base’ and the ‘Face’ will take up 1.5” of the required 2” of foam, leaving 0.5” to be filled in between them. Not all foams have the same density and firmness so this space should be filled with approved closed-cell or approved open-cell foam as appropriate to offset any unwanted firmness or softness of the other components and make the arrow as safe and comfortable to be shot with as possible.
Arrow Head Cover
Arrow heads must be covered in a durable, opaque cloth. Cloth tape may not be used.
- Regular Arrows must be Color Code Blue or a combination of contrasting colors that cannot be reasonably mistaken as a Color Code. Developer Note: Subject to Change
- Specialty Arrows must adhere to the Color Code.
- If associated with an ability and must follow the Color Code.
- Players can only use a Spellball if they have an ability that allows it. That ability will indicate the color coding required.
Arrow Gameplay Rules
- All Arrows and Bolts are Armor Breaking and Weapon Destroying. Specialty Arrows will also impart additional effects based on their Color-Code.
- Players cannot catch, grab, strike, or otherwise act upon arrows and bolts mid-flight. They must be blocked passively by placing an object in their flight path.
Template:V9 Universal Projectile Weapon Rules (Construction)