Difference between revisions of "V9: Hit Locations"

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<onlyinclude>===Hit Locations===
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<onlyinclude>===<u>[[V9: Hit Locations| Hit Locations]]</u>===
In [[V9: What Is Amtgard?|Amtgard]] [[V9: Combat|combat]], a player's body is divided into five ‘Hit Locations’ which may be [[V9: Valid Strikes|struck]] to inflict damage or [[V9: Effects|effects]] in combat: Left Arm, Right Arm, Left Leg, Right Leg, and Torso.
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[[File:Hit locations.jpg | thumb | 300px | Replace this diagram with a better one!]]
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In Amtgard combat, a player's body is divided into five (5) '''‘Hit Locations’''' which may be [[V9: Valid Strikes|struck]] to inflict [[V9: Wounds|damage]] or [[V9: Effects|effects]] in combat: Left Arm, Right Arm, Left Leg, Right Leg, and Torso.
  
*Arms: From the tips of the fingers to the shoulder socket.
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*'''Arms (left/right):''' From the tips of the fingers to the shoulder socket.
*Legs: From the tips of the toes to bottom of the buttocks in the back; the crease between the hip and each leg in the front; and just below the hip bone on either side.
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*Torso: Everything that isn’t an arm or a leg, including the groin, up to the vertical rise of the neck.
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*'''Legs (left/right):''' From the tips of the toes to bottom of the buttocks in the back; the crease between the hip and each leg in the front; and just below the hip bone on either side.
*(Illegal) Head and Neck: The head and neck are illegal targets for all Amtgard combat. Strikes to these locations will never count as a hit, nor will they be able to inflict any damage or effects. Players are not allowed to intentionally use their head or neck to block incoming attacks. If a player strikes an opponent in the head or neck and gains a combat advantage from it, they should stop fighting and allow their opponent to recover. If necessary, rewind to the point of the illegal strike and resume the fight.</onlyinclude>
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*'''Torso:''' Everything that isn’t an arm or a leg, including the groin, up to the vertical rise of the neck.<br><br>
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*'''Illegal - Head and Neck''': The head and neck are illegal targets for all Amtgard combat. Strikes to these locations will never count as a hit, nor will they be able to inflict any damage or effects. Players are not allowed to intentionally use their head or neck to block incoming attacks. If a player strikes an opponent in the head or neck and gains a combat advantage from it, they should stop fighting and allow their opponent to recover. If necessary, rewind to the point of the illegal strike and resume the fight if/when they are able.</onlyinclude>
 
{{V9 Combat Mechanics}}
 
{{V9 Combat Mechanics}}

Revision as of 06:36, 18 January 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Hit Locations

Replace this diagram with a better one!

In Amtgard combat, a player's body is divided into five (5) ‘Hit Locations’ which may be struck to inflict damage or effects in combat: Left Arm, Right Arm, Left Leg, Right Leg, and Torso.

  • Arms (left/right): From the tips of the fingers to the shoulder socket.
  • Legs (left/right): From the tips of the toes to bottom of the buttocks in the back; the crease between the hip and each leg in the front; and just below the hip bone on either side.
  • Torso: Everything that isn’t an arm or a leg, including the groin, up to the vertical rise of the neck.

  • Illegal - Head and Neck: The head and neck are illegal targets for all Amtgard combat. Strikes to these locations will never count as a hit, nor will they be able to inflict any damage or effects. Players are not allowed to intentionally use their head or neck to block incoming attacks. If a player strikes an opponent in the head or neck and gains a combat advantage from it, they should stop fighting and allow their opponent to recover. If necessary, rewind to the point of the illegal strike and resume the fight if/when they are able.

Template:V9 Combat Mechanics