Difference between revisions of "V9: Hit Locations"
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− | <onlyinclude>===Hit Locations=== | + | <onlyinclude>===<u>[[V9: Hit Locations| Hit Locations]]</u>=== |
− | + | [[File:Hit locations.jpg | thumb | 300px | Replace this diagram with a better one!]] | |
+ | In Amtgard combat, a player's body is divided into five (5) '''‘Hit Locations’''' which may be [[V9: Valid Strikes|struck]] to inflict [[V9: Wounds|damage]] or [[V9: Effects|effects]] in combat: Left Arm, Right Arm, Left Leg, Right Leg, and Torso. | ||
− | *Arms: From the tips of the fingers to the shoulder socket. | + | *'''Arms (left/right):''' From the tips of the fingers to the shoulder socket. |
− | *Legs: From the tips of the toes to bottom of the buttocks in the back; the crease between the hip and each leg in the front; and just below the hip bone on either side. | + | |
− | *Torso: Everything that isn’t an arm or a leg, including the groin, up to the vertical rise of the neck. | + | *'''Legs (left/right):''' From the tips of the toes to bottom of the buttocks in the back; the crease between the hip and each leg in the front; and just below the hip bone on either side. |
− | * | + | |
+ | *'''Torso:''' Everything that isn’t an arm or a leg, including the groin, up to the vertical rise of the neck.<br><br> | ||
+ | *'''Illegal - Head and Neck''': The head and neck are illegal targets for all Amtgard combat. Strikes to these locations will never count as a hit, nor will they be able to inflict any damage or effects. Players are not allowed to intentionally use their head or neck to block incoming attacks. If a player strikes an opponent in the head or neck and gains a combat advantage from it, they should stop fighting and allow their opponent to recover. If necessary, rewind to the point of the illegal strike and resume the fight if/when they are able.</onlyinclude> | ||
{{V9 Combat Mechanics}} | {{V9 Combat Mechanics}} |
Revision as of 06:36, 18 January 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Hit Locations
In Amtgard combat, a player's body is divided into five (5) ‘Hit Locations’ which may be struck to inflict damage or effects in combat: Left Arm, Right Arm, Left Leg, Right Leg, and Torso.
- Arms (left/right): From the tips of the fingers to the shoulder socket.
- Legs (left/right): From the tips of the toes to bottom of the buttocks in the back; the crease between the hip and each leg in the front; and just below the hip bone on either side.
- Torso: Everything that isn’t an arm or a leg, including the groin, up to the vertical rise of the neck.
- Illegal - Head and Neck: The head and neck are illegal targets for all Amtgard combat. Strikes to these locations will never count as a hit, nor will they be able to inflict any damage or effects. Players are not allowed to intentionally use their head or neck to block incoming attacks. If a player strikes an opponent in the head or neck and gains a combat advantage from it, they should stop fighting and allow their opponent to recover. If necessary, rewind to the point of the illegal strike and resume the fight if/when they are able.