Difference between revisions of "V9: Change Log"
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− | ==2023/01/XX - January 2023 - Second Large Update / Post-Wiki== (updates in progress) | + | ==2023/01/XX - January 2023 - Second Large Update / Post-Wiki== |
+ | ''(updates in progress)'' | ||
*'''Updated wording and layout in various sections for better browsing and clarity of intent.''' | *'''Updated wording and layout in various sections for better browsing and clarity of intent.''' |
Revision as of 03:26, 14 January 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
2023/01/XX - January 2023 - Second Large Update / Post-Wiki
(updates in progress)
- Updated wording and layout in various sections for better browsing and clarity of intent.
- Reserved Symbols
- Added Diversity and Inclusion statement
- Added 'New to Larp?' section
- Filled out the 'Getting Started' section
2022/11/22 - November 2022 - First Large Update / Pre-Wiki
- Updated wording in various sections for better clarity of intent.
- PPE/Medically Necessary Equipment
- HSR#4
- What to do when unacceptable contact occurs.
- Shot in Motion
- Friendly Fire
- Free Hand
- Half Draw
- Custom Mechanics & Game Rules
- Pink Sash
- Equipment Inspection
- Open and Closed Cell Foam
- Core
- Shields
- Madus
- Bows and Crossbows
- Superior Construction
- Layering and Worn Armor Visibility
- Basic Armor Requirements
- Hit Test Guidelines
- ‘Unacceptable Contact: Forcing Self-Inflicted Damage’ has been removed because it is redundant alongside some of our other rules.
- ‘Unacceptable Contact: Head Safety Risks’ was awkward to interpret so it has been removed. The spirit of this rule has been rolled into examples for Unsafe Equipment / Unsafe Equipment Use.
- ‘Being Dead #6’ has been adjusted. Dead players no longer have to stay 10’ away from living players. They just have a blanket rule against getting in the way. This will allow folks to get resurrected or collect the equipment so long as they are not impeding other players.
- Unwielded Equipment cannot be used to block line of sight or impede physical movement. This is mostly targeting free-standing shields.
- Mini Shields have been renamed to Bucklers.
- ‘Replenish at Base’: The time multiplier has been removed. Players can now replenish as much as they want, always at the same rate (30s or death count, whatever is longer).
- The Game Organizer Guide (GOG) has a description.
- Color Code has been adjusted with new shapes and assignments.
- Color Code Symbol size is now at least 1” wide.
- Color Code Symbol size is now at least 1” wide.
- Hit Testing is now explicitly required for all weapon checks.
- Maximum Flex is now 45 degrees for all weapons.
- Unpadded Segments: Increased the maximum unpadded to 50% of the weapon.
- Reach weapon max length is now 108” (9ft)
- Pike max length is now 144” (12ft)
- Flail overall min-max length removed because it was redundant with the handle and chain each having their own individual minimums and maximums.
- Nov 23 Hotfix: This has been readjusted. Max Flail length is back to 36”. Handle has a minimum length of 12”. Shout out to Sej.
- Nov 23 Hotfix: This has been readjusted. Max Flail length is back to 36”. Handle has a minimum length of 12”. Shout out to Sej.
- Curved or Recessed Shields can now only be half as deep as they are wide.
- Head/Hand/Feet Armor is now called the “Supplemental Armor Bonus”
- The Supplemental Armor bonus can now benefit all armor.
- Hand Armor can now be made of light leather (anywhere) and rigid/metal materials (so long as the rigid material doesn’t go beyond the knuckles.)
- Catch All: Metal is now ‘Catch-All: Metal and Metal Augments’ and has updated wording to also cover things like Jack Chains and random metal plates.