Difference between revisions of "V9: Shot in Motion"

From AmtWiki
m
(fixing template transclusion errors)
Line 1: Line 1:
<noinclude>{{V9}}</noinclude>
+
{{V9}}
=====Shot In Motion=====
+
<onlyinclude>=====Shot In Motion=====
 
If a person is [[V9: Wounds|wounded]], [[V9: Death|killed]], or otherwise prevented from attacking while they already have a strike in motion, it is not interrupted and can be completed as though they were not wounded, killed, etc. This should be a clear case of finishing an already thrown shot, meaning that it requires no change of direction and the last action required to finish the shot has already been started prior to being struck.
 
If a person is [[V9: Wounds|wounded]], [[V9: Death|killed]], or otherwise prevented from attacking while they already have a strike in motion, it is not interrupted and can be completed as though they were not wounded, killed, etc. This should be a clear case of finishing an already thrown shot, meaning that it requires no change of direction and the last action required to finish the shot has already been started prior to being struck.
 
#Melee strikes must land within a half second of the user being struck.
 
#Melee strikes must land within a half second of the user being struck.
 
#[[V9: Projectiles| Projectiles]] must be airborne within a half second of the user being struck, but otherwise have no time limit to make contact.
 
#[[V9: Projectiles| Projectiles]] must be airborne within a half second of the user being struck, but otherwise have no time limit to make contact.
 
#Shot in Motion only applies if the attacker is affected mid-strike. It does not apply if the defender becomes immune prior to contact, such as via [[V9: Shadowstep| Shadowstep]].  
 
#Shot in Motion only applies if the attacker is affected mid-strike. It does not apply if the defender becomes immune prior to contact, such as via [[V9: Shadowstep| Shadowstep]].  
<blockquote>(Dev Note: This will be revised as necessary once abilities are released)</blockquote>
+
{{V9 Dev Note|text=This will be revised as necessary once abilities are released}}</onlyinclude>
<noinclude>{{V9 Additional Rules For Strikes}}</noinclude>
+
{{V9 Additional Rules For Strikes}}

Revision as of 17:34, 13 December 2022

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Shot In Motion

If a person is wounded, killed, or otherwise prevented from attacking while they already have a strike in motion, it is not interrupted and can be completed as though they were not wounded, killed, etc. This should be a clear case of finishing an already thrown shot, meaning that it requires no change of direction and the last action required to finish the shot has already been started prior to being struck.

  1. Melee strikes must land within a half second of the user being struck.
  2. Projectiles must be airborne within a half second of the user being struck, but otherwise have no time limit to make contact.
  3. Shot in Motion only applies if the attacker is affected mid-strike. It does not apply if the defender becomes immune prior to contact, such as via Shadowstep.
Developer Note: This will be revised as necessary once abilities are released

Template:V9 Additional Rules For Strikes