Difference between revisions of "Abilities Defined"
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''This is a section of the [[Dor Un Avathar]] the previous section is [[Monster Traits]]'' | ''This is a section of the [[Dor Un Avathar]] the previous section is [[Monster Traits]]'' | ||
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the next section of the [[Dor Un Avathar]] is [[Vulnerability]] | the next section of the [[Dor Un Avathar]] is [[Vulnerability]] | ||
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Latest revision as of 03:22, 6 July 2019
Notice
The following rules are from an out of date rule-set
This is a section of the Dor Un Avathar the previous section is Monster Traits
Innate Magical Abilities
Unless listed as magical, Innate Abilities are non-magical in nature. Innate Magical Abilities are cancelled or dispelled by Anti-Magic areas. Targets bearing Protection from Magic and those who are immune to magic are likewise unaffected by these abilities.
Magic-Like Abilities
Magic-Like Abilities are treated and activated in all ways as per the spell listed, except they do not cost magic points, do not require a free hand, and are given a set number of uses. Magic- Like Abilities cannot be used in Anti-Magic areas. Magic-Like abilities can be used with the Extension spell, if a Monster has access to both.
- Animal Rights Activism
- Avalanche
- Blend
- Corrosion
- Counterspell
- Cuteness
- Death Cloud
- Extinguish
- Holy Weapon
- Level Drain
- Mass Shove
- Possession
- Sneak
- Steal Life
- Stinkball
- Stinking Cloud
- Touch of the Plague
- Tunneling
- Vermin Horde
- Webs
the next section of the Dor Un Avathar is Vulnerability