Difference between revisions of "Positive Energy Field"

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A type of [[Terrain]] from the [[Celestial Codex]].
 
A type of [[Terrain]] from the [[Celestial Codex]].
 
===Description===
 
===Description===
 
''A zone flooded with the energy of pure positive life-force, sometimes referred to as the Aether by the angles[sic].''<br>
 
''A zone flooded with the energy of pure positive life-force, sometimes referred to as the Aether by the angles[sic].''<br>
 
Ribbons of bright reflective white cloth denote these zones. Players in a Positive Energy field are affected as by a ''[[Heal]]'' spell cast on all hit locations at once, for every 10 count they remain inside. A Positive Energy Field is blocked by [[Invulnerability]] (which negates the healing power), and will degrade one point of Invulnerability on all locations at the rate of 1 point per 10 seconds (minimum of 1 point, each time the Field is entered). If a player remains inside a Positive Energy Field for more than a 50 count at a time, the positive energy overwhelms his person and he explodes, regardless of [[Immunity|immunities]] or Invulnerability. Exploded players are affected as by a ''[[Sever Spirit]]''. Immunity to the ''Heal'' spell will not negate the effects of a Positive Energy Field. Unwounded players who enter this terrain are not immune. [[Celestials]] are immune to this effect, [[Infernals]] are not and will be slain and [[Banish|send[''sic''] back to the Pit]] for even entering such an area, regardless of [[armor]] or immunities.
 
Ribbons of bright reflective white cloth denote these zones. Players in a Positive Energy field are affected as by a ''[[Heal]]'' spell cast on all hit locations at once, for every 10 count they remain inside. A Positive Energy Field is blocked by [[Invulnerability]] (which negates the healing power), and will degrade one point of Invulnerability on all locations at the rate of 1 point per 10 seconds (minimum of 1 point, each time the Field is entered). If a player remains inside a Positive Energy Field for more than a 50 count at a time, the positive energy overwhelms his person and he explodes, regardless of [[Immunity|immunities]] or Invulnerability. Exploded players are affected as by a ''[[Sever Spirit]]''. Immunity to the ''Heal'' spell will not negate the effects of a Positive Energy Field. Unwounded players who enter this terrain are not immune. [[Celestials]] are immune to this effect, [[Infernals]] are not and will be slain and [[Banish|send[''sic''] back to the Pit]] for even entering such an area, regardless of [[armor]] or immunities.
 
[[Category: Terrain]]
 

Latest revision as of 22:46, 7 May 2018

Notice

The following rules are from an out of date rule-set

A type of Terrain from the Celestial Codex.

Description

A zone flooded with the energy of pure positive life-force, sometimes referred to as the Aether by the angles[sic].
Ribbons of bright reflective white cloth denote these zones. Players in a Positive Energy field are affected as by a Heal spell cast on all hit locations at once, for every 10 count they remain inside. A Positive Energy Field is blocked by Invulnerability (which negates the healing power), and will degrade one point of Invulnerability on all locations at the rate of 1 point per 10 seconds (minimum of 1 point, each time the Field is entered). If a player remains inside a Positive Energy Field for more than a 50 count at a time, the positive energy overwhelms his person and he explodes, regardless of immunities or Invulnerability. Exploded players are affected as by a Sever Spirit. Immunity to the Heal spell will not negate the effects of a Positive Energy Field. Unwounded players who enter this terrain are not immune. Celestials are immune to this effect, Infernals are not and will be slain and send[sic] back to the Pit for even entering such an area, regardless of armor or immunities.