Difference between revisions of "Fixed Enchantment"

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*'''b.''' Are considered to be on the area of ground and do not dissipate when other magic is cast.
 
*'''b.''' Are considered to be on the area of ground and do not dissipate when other magic is cast.
  
*'''c.''' A player may only have a single fixed enchantment active at a time. Casting a fixed enchantment while another fixed
+
*'''c.''' A player may only have a single fixed enchantment active at a time. Casting a fixed enchantment while another fixed enchantment from the same player is already active causes both enchantments to be negated.
enchantment from the same player is already active causes both enchantments to be negated.
 
  
 
*'''d.''' May be [[Dispel Magic|dispelled]].
 
*'''d.''' May be [[Dispel Magic|dispelled]].

Revision as of 14:39, 18 January 2008

From the Rulebook section Amtgard Magic

Fixed Enchanments are

A magic cast on an area of ground that persists until used up, the caster leaves a 100 foot radius around the enchantment, it is removed by the appropriate magic, or the caster dies. These do not prohibit the caster from carrying a normal enchantment.
-*a* Fixed enchantments are considered to extend upwards to the sky for game purposes. Even flying creatures are impeded by them.

    • b* Fixed enchantments, unless otherwise noted in the magic’s description, may never be pre-placed before casting.
    • c* Reeves, if requested, may assist in the placing of a magic-user’s markers for a fixed enchantment.

Rules of Fixed Enchantments

  • a. Disappear (never to return) when their caster dies or travels farther than 100 feet from them.
  • b. Are considered to be on the area of ground and do not dissipate when other magic is cast.
  • c. A player may only have a single fixed enchantment active at a time. Casting a fixed enchantment while another fixed enchantment from the same player is already active causes both enchantments to be negated.

Listing of Fixed Enchantments