Difference between revisions of "Abilities, Extraordinary"

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''From the [[Rulebook]] [[Glossary]]:''<br>
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#REDIRECT [[Extraordinary]]
In many cases, these abilities are activated, act just like magic, and are written in the same way. To be initially activated, these require the player to stand still as per casting magic--unless otherwise noted. If a [[School of Magic|School]] is listed, treat that ability as belonging to that magic School for the purpose of immunities. Otherwise, only [[invulnerability]] will protect from the ability (though some have [[immunity]] to [[poison]] and traps, and thus are unaffected by them). These are non-magical in nature and are never considered [[enchantments]]--even if based on an Enchantment’s description. Extraordinary abilities may not be [[Dispel Magic|dispelled]].
 
 
 
[[Category: Amtgard Terms]] [[Category: Amtgard Things]] [[Category: Rulebook Terms]]
 

Latest revision as of 14:20, 24 March 2015

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