Difference between revisions of "Nerf Herder"
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This is not a santioned [[Monster]] it is included here for wacky quest and amusment's sake. Blame [[Meggido]], I always do. | This is not a santioned [[Monster]] it is included here for wacky quest and amusment's sake. Blame [[Meggido]], I always do. | ||
− | + | ===Description:=== | |
− | + | A nerf herder is a lower class outdoorsman who spends his days safeguarding the nerfs on various planets across the universe. They can best be compared to the American cowboy or shepherds of old in their steadfast pursuit of an independent lifestyle. They generally wear old, worn out work clothes and carry simple projectile weapons as well as staves they use to drive obstinate nerfs out of their hiding places. Due to their significant skills in fieldcraft and gunplay, as well as not having the resources to bathe and change their clothes often, the rest of the "civilized" universe looks down upon them. | |
− | Description: A nerf herder is a lower class outdoorsman who spends his days safeguarding the nerfs on various planets across the universe. They can best be compared to the American cowboy or shepherds of old in their steadfast pursuit of an independent lifestyle. They generally wear old, worn out work clothes and carry simple projectile weapons as well as staves they use to drive obstinate nerfs out of their hiding places. Due to their significant skills in fieldcraft and gunplay, as well as not having the resources to bathe and change their clothes often, the rest of the "civilized" universe looks down upon them. | + | ====Examples:==== |
− | Examples: Han Solo | + | Han Solo |
− | Garb: Black vests, beige pants, white shirts, cowboy hats. | + | ===Garb:=== |
− | Weapons: Crossbows, Staves | + | Black vests, beige pants, white shirts, cowboy hats. |
− | Armor: None | + | ===Weapons:=== |
− | Natural Lives: 3 | + | Crossbows, Staves |
− | Q/M Ratio: 1/1 (QUEST) | + | ===Armor:=== |
− | Type: Mystical Humanoid | + | None |
− | Immunities: Subdual, Reason | + | ===Natural Lives:=== |
− | Traits and Abilities: | + | 3 |
− | + | ===Q/M Ratio:=== | |
− | Vulnerabilities: Bathing | + | 1/1 (QUEST) |
− | Levels: | + | ===Type:=== |
− | 1st- 1 Additional Life | + | Mystical Humanoid |
− | 2nd- Rustle-Up Nerf(1/life) | + | ===Immunities:=== |
− | 3rd- May Wear 2 pts of Nerf-Herding Armor (1/life) | + | Subdual, Reason |
− | 4th- Sluff Nerf | + | ===Traits and Abilities:=== |
− | 5th- Rustle-Up Nerf (3/life) | + | ====Vulnerabilities:==== Bathing |
− | 6th- Fight While Rustling-Up Nerf (Unlimited; see note below) | + | ==Levels:== |
− | Note: | + | *1st- 1 Additional Life |
− | Nerf-Herding Armor Nerf-Herding armor is effective only against weapons with visible foam (e.g. stocking-covered weapons). | + | *2nd- Rustle-Up Nerf(1/life) |
− | Rustle-Up Nerf As per Scout Tracking, but only for Nerfs. | + | *3rd- May Wear 2 pts of Nerf-Herding Armor (1/life) |
− | Sluff Nerf Allows Nerf-Herder to ignore all shots from weapons made of foam. Good luck with that. | + | *4th- Sluff Nerf |
− | + | *5th- Rustle-Up Nerf (3/life) | |
+ | *6th- Fight While Rustling-Up Nerf (Unlimited; see note below) | ||
+ | ===Note:=== | ||
+ | *"Fight While Rustling-Up Nerf" allows the Nerf-Herder to Fight whilst Rustling-Up Nerfs. | ||
+ | *Nerf-Herding Armor Nerf-Herding armor is effective only against weapons with visible foam (e.g. stocking-covered weapons). | ||
+ | *Rustle-Up Nerf As per Scout Tracking, but only for Nerfs. | ||
+ | *Sluff Nerf Allows Nerf-Herder to ignore all shots from weapons made of foam. Good luck with that. |
Latest revision as of 23:16, 12 November 2007
Contents
Nerf Herder
This is not a santioned Monster it is included here for wacky quest and amusment's sake. Blame Meggido, I always do.
Description:
A nerf herder is a lower class outdoorsman who spends his days safeguarding the nerfs on various planets across the universe. They can best be compared to the American cowboy or shepherds of old in their steadfast pursuit of an independent lifestyle. They generally wear old, worn out work clothes and carry simple projectile weapons as well as staves they use to drive obstinate nerfs out of their hiding places. Due to their significant skills in fieldcraft and gunplay, as well as not having the resources to bathe and change their clothes often, the rest of the "civilized" universe looks down upon them.
Examples:
Han Solo
Garb:
Black vests, beige pants, white shirts, cowboy hats.
Weapons:
Crossbows, Staves
Armor:
None
Natural Lives:
3
Q/M Ratio:
1/1 (QUEST)
Type:
Mystical Humanoid
Immunities:
Subdual, Reason
Traits and Abilities:
====Vulnerabilities:==== Bathing
Levels:
- 1st- 1 Additional Life
- 2nd- Rustle-Up Nerf(1/life)
- 3rd- May Wear 2 pts of Nerf-Herding Armor (1/life)
- 4th- Sluff Nerf
- 5th- Rustle-Up Nerf (3/life)
- 6th- Fight While Rustling-Up Nerf (Unlimited; see note below)
Note:
- "Fight While Rustling-Up Nerf" allows the Nerf-Herder to Fight whilst Rustling-Up Nerfs.
- Nerf-Herding Armor Nerf-Herding armor is effective only against weapons with visible foam (e.g. stocking-covered weapons).
- Rustle-Up Nerf As per Scout Tracking, but only for Nerfs.
- Sluff Nerf Allows Nerf-Herder to ignore all shots from weapons made of foam. Good luck with that.