Difference between revisions of "Wererat"
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(New page: Description: Filthy, bloodthirsty vermin, Wererats are amongst the most foul and polluted creatures in all the realms. They dwell in sewers and trash heaps on the fringe of civilization, ...) |
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− | + | ==Wererat== | |
+ | ===Description:=== | ||
Filthy, bloodthirsty vermin, Wererats are amongst the most foul and polluted creatures in all the realms. They dwell in sewers and trash heaps on the fringe of civilization, scrounging out a disgusting existence and waylaying the occasional wanderer. | Filthy, bloodthirsty vermin, Wererats are amongst the most foul and polluted creatures in all the realms. They dwell in sewers and trash heaps on the fringe of civilization, scrounging out a disgusting existence and waylaying the occasional wanderer. | ||
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+ | ===Garb:=== | ||
Gray, brown or black fur, rat ears, tail and/or make-up. | Gray, brown or black fur, rat ears, tail and/or make-up. | ||
− | Type: | + | ===Type:=== |
− | + | [[Mystical]] [[Beast]] | |
− | Mystical Beast | + | ===Q/M Ratio:=== |
− | Q/M Ratio: | ||
− | |||
2/1 | 2/1 | ||
− | Armor: | + | ===[[Armor]]:=== |
− | |||
None | None | ||
− | Weapons: | + | ===Weapons:=== |
− | |||
Two short swords (Natural) | Two short swords (Natural) | ||
− | Immunities: | + | ===Immunities:=== |
− | + | [[Control]], Disease, [[Subdual]], Poison | |
− | Control, Disease, Subdual, Poison | + | ===Natural Lives:=== |
− | Natural Lives: | ||
− | |||
3 | 3 | ||
− | Abilities & Traits: | + | ===Abilities & Traits:=== |
− | + | *[[Conversion]] (1/life) This ability should be removed for normal battlegames. May be used while [[Berserk]]. If allowed in the game, treat the Q/M Ratio as 4/1. | |
− | + | *[[Lycanthropy]] | |
− | + | *[[Tough]] | |
− | + | *[[Innate Ability]]: [[Berserk]] (on last life) | |
− | + | *[[Innate Ability]]: [[Poison Weapon]] (1/life) | |
− | + | *[[Vulnerability]]: [[Altered Effect]] [[Cure Disease]] forces a Wererat to revert to a [[Peasant]] for the rest of that life. | |
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− | 5th Touch of the Plague becomes (2/life) | + | ==Levels:== |
+ | *1st* As above | ||
+ | *2nd* Gains [[Innate Ability]]: [[Touch of the Plague]] (1/life) | ||
+ | *3rd* May wear up to two points of normal armor | ||
+ | *4th* Gains [[Innate Ability]]: [[Sneak]] (1/life) | ||
+ | *5th* Touch of the Plague becomes (2/life) | ||
+ | *6th* Gains [[Regeneration]] Trait, even against wounds inflicted by magical attacks or [[Powerful Blows]]. (Please note: this does not bring the Wererat back from death caused by such wounds.) | ||
− | + | ------------ | |
+ | [[Monster List]] |
Revision as of 21:34, 12 November 2007
Contents
Wererat
Description:
Filthy, bloodthirsty vermin, Wererats are amongst the most foul and polluted creatures in all the realms. They dwell in sewers and trash heaps on the fringe of civilization, scrounging out a disgusting existence and waylaying the occasional wanderer.
Garb:
Gray, brown or black fur, rat ears, tail and/or make-up.
Type:
Q/M Ratio:
2/1
Armor:
None
Weapons:
Two short swords (Natural)
Immunities:
Control, Disease, Subdual, Poison
Natural Lives:
3
Abilities & Traits:
- Conversion (1/life) This ability should be removed for normal battlegames. May be used while Berserk. If allowed in the game, treat the Q/M Ratio as 4/1.
- Lycanthropy
- Tough
- Innate Ability: Berserk (on last life)
- Innate Ability: Poison Weapon (1/life)
- Vulnerability: Altered Effect Cure Disease forces a Wererat to revert to a Peasant for the rest of that life.
Levels:
- 1st* As above
- 2nd* Gains Innate Ability: Touch of the Plague (1/life)
- 3rd* May wear up to two points of normal armor
- 4th* Gains Innate Ability: Sneak (1/life)
- 5th* Touch of the Plague becomes (2/life)
- 6th* Gains Regeneration Trait, even against wounds inflicted by magical attacks or Powerful Blows. (Please note: this does not bring the Wererat back from death caused by such wounds.)