Difference between revisions of "Headhunter"
(New page: Description: Tribes of Headhunters have lived in the islands since before the arrival of civilized men. These savages dwell in thatched-roof huts, gather fruits and nuts, and ritualistica...) |
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Revision as of 20:58, 10 November 2007
Description:
Tribes of Headhunters have lived in the islands since before the arrival of civilized men. These savages dwell in thatched-roof huts, gather fruits and nuts, and ritualistically devour the slain of their enemies. The language of Headhunters is a series of animal sounds, unintelligible gibberish and war howls. Garb:
Grass skirts, tribal face paint, bone jewelry. Babble madly in shrill gibberish. Type:
Standard Humanoid Q/M Ratio:
1/1 Armor:
May carry a large shield Weapons:
Any spear, rocks, throwing weapons, any club Immunities:
Control Natural Lives:
3 Abilities & Traits:
* Innate Ability: Poison Weapon (1/game)
Levels:
1st As above
2nd May go Berserk on one life (player’s choice)
3rd Gains Magic-Like Ability: Sleep (1/life)
4th +1 Natural Lives (total 4), May now use javelins
5th Gains Innate Ability: Improve Weapon (1/game)
6th Gains Innate Ability: Steal Life (1/game), Gains Innate Ability: Camouflage (1/life) Not while Berserk.