Difference between revisions of "Monster Traits"

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''this is a section of the [[Dor Un Avathar]] the previous section is [[Dor Un Avathar Definitions|Definitions]]''
 
''this is a section of the [[Dor Un Avathar]] the previous section is [[Dor Un Avathar Definitions|Definitions]]''
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==[[Monster Traits]]==
 
==[[Monster Traits]]==
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Traits are special abilities the Monster displays all or most of the time. This can include more lives, the ability to regenerate, the gaining of new weapons to use, wings for flying and so on. Monsters have a much larger number of Traits than normal classes. Traits unique to this manual are detailed below. Otherwise, aying a cconsult the Amtgard Handbook on the Rules of Play, 7th Edition for details.
 
Traits are special abilities the Monster displays all or most of the time. This can include more lives, the ability to regenerate, the gaining of new weapons to use, wings for flying and so on. Monsters have a much larger number of Traits than normal classes. Traits unique to this manual are detailed below. Otherwise, aying a cconsult the Amtgard Handbook on the Rules of Play, 7th Edition for details.
 
*[[Adamantine Weapons]]
 
*[[Adamantine Weapons]]
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*[[Large]]
 
*[[Large]]
 
*[[Lightning Heal]]
 
*[[Lightning Heal]]
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*[[Lycanthropy]]
 
*[[Magic-Caster]]
 
*[[Magic-Caster]]
 
*[[Many-Legged]]
 
*[[Many-Legged]]

Revision as of 19:19, 9 November 2007

this is a section of the Dor Un Avathar the previous section is Definitions

Monster Traits

Traits are special abilities the Monster displays all or most of the time. This can include more lives, the ability to regenerate, the gaining of new weapons to use, wings for flying and so on. Monsters have a much larger number of Traits than normal classes. Traits unique to this manual are detailed below. Otherwise, aying a cconsult the Amtgard Handbook on the Rules of Play, 7th Edition for details.

see also


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