Difference between revisions of "Sanctuary (V7)"

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(New page: A chees.. ahem strategic ability higher level Monks get, allowing them to be not attacked by anyone within twenty feet. ===''From the Rulebook''=== ====Incatations==== Drop weap...)
 
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20 ft radius from the player
 
20 ft radius from the player
 
====Effect====
 
====Effect====
Others within 20’ may not take hostile actions towards the player, nor
+
Others within 20’ may not take hostile actions towards the player, nor target the player or his equipment with magic or abilities. Must be chanting “Sanctuary” and cannot be holding a weapon or the ability is broken.
target the player or his equipment with magic or abilities.
 
Must be chanting “Sanctuary” and cannot be holding a weapon or
 
the ability is broken.
 
 
====Limitations====
 
====Limitations====
Cannot carry nor affect game items while in
+
Cannot carry nor affect game items while in Sanctuary. Players in Sanctuary may not impede the play of other people in any manner, and must immediately remove themselves from any such situations they find themselves in.
Sanctuary. Players in Sanctuary may not impede the play of other
 
people in any manner, and must immediately remove themselves from
 
any such situations they find themselves in.
 
 
====Notes====
 
====Notes====
The [[Touch of Death]] and [[Touch of Paralyzation]] abilities and magic are not
+
The [[Touch of Death]] and [[Touch of Paralyzation]] abilities and magic are not considered weapons in Sanctuary. If these are on the player when he enters Sanctuary, they can be discharged as normal, though this ends the Sanctuary. The player may move around during Sanctuary, but they must keep at least one foot on the ground at all times and may not run. Sanctuary is broken if the monk comes within 20 feet of a base.
considered weapons in Sanctuary. If these are on the player when he
 
enters Sanctuary, they can be discharged as normal, though this ends
 
the Sanctuary. The player may move around during Sanctuary, but
 
they must keep at least one foot on the ground at all times and may not
 
run. Sanctuary is broken if the monk comes within 20 feet of a base.
 
  
 
[[Category:Rulebook Terms]]
 
[[Category:Rulebook Terms]]
 +
[[Category:Monk Abilities]]

Revision as of 23:07, 26 September 2008

A chees.. ahem strategic ability higher level Monks get, allowing them to be not attacked by anyone within twenty feet.

From the Rulebook

Incatations

Drop weapons if any in hand and state “Sanctuary”

Range

20 ft radius from the player

Effect

Others within 20’ may not take hostile actions towards the player, nor target the player or his equipment with magic or abilities. Must be chanting “Sanctuary” and cannot be holding a weapon or the ability is broken.

Limitations

Cannot carry nor affect game items while in Sanctuary. Players in Sanctuary may not impede the play of other people in any manner, and must immediately remove themselves from any such situations they find themselves in.

Notes

The Touch of Death and Touch of Paralyzation abilities and magic are not considered weapons in Sanctuary. If these are on the player when he enters Sanctuary, they can be discharged as normal, though this ends the Sanctuary. The player may move around during Sanctuary, but they must keep at least one foot on the ground at all times and may not run. Sanctuary is broken if the monk comes within 20 feet of a base.