Difference between revisions of "Natural Weapons"

From AmtWiki
Line 1: Line 1:
 
A Type of [[Weapon]]
 
A Type of [[Weapon]]
 
===Discription from the [[Dor Un Avathar]]===
 
===Discription from the [[Dor Un Avathar]]===
Cannot be [[Heat Weapon|Heated]], [[Warped|Warp Wood]], or [[Enchanted|Enchantment]]. Things that destroy the weapon take the arm as well. Spells that destroy everything they touch ([[Lightning Bolt]], [[Fireball]], [[Sphere of Annihilation]]) that strike Natural weapons affect the target as though they hit them in the arm. Immunities are extented to Natural weapons. Although not removed or destroyed by combat damage, Natural weapons are assumed to have the same Natural armor and other protections as the arm weilding it. Touch-based abilities, such as [[Touch of Death]], can be extended through Natural weapons (both ways, by the monster, and by those attacking it). If a touch-based ability is used by the creature through its weapon, the creature must denote the effect immediately following the weapon hitting the victim. No more than a one second delay is reasonable. Ability effects are always played out before melee effects.  
+
Cannot be [[Heat Weapon|Heated]], [[Warped|Warp Wood]], or [[Enchantment|Enchanted]]. Things that destroy the weapon take the arm as well. Spells that destroy everything they touch ([[Lightning Bolt]], [[Fireball]], [[Sphere of Annihilation]]) that strike Natural weapons affect the target as though they hit them in the arm. Immunities are extented to Natural weapons. Although not removed or destroyed by combat damage, Natural weapons are assumed to have the same Natural armor and other protections as the arm weilding it. Touch-based abilities, such as [[Touch of Death]], can be extended through Natural weapons (both ways, by the monster, and by those attacking it). If a touch-based ability is used by the creature through its weapon, the creature must denote the effect immediately following the weapon hitting the victim. No more than a one second delay is reasonable. Ability effects are always played out before melee effects.  
  
 
(ex.: an [[Assassin]] sneaks up and uses [[Touch of Death]] on the “claw” of an unsuspecting [[Troll]] who is wounded and in the process of regenerating an arm. The Troll dies and the Assassin is unharmed.) Monsters actively attacking with their Natural weapons deal damage even if incapacitated or slain by the touch attack. (ex.: The Assassin instead uses Touch of Death to defend against an attacking Troll. The Assassin calls out “Touch of Death!” and sacrifices an arm to grab the Troll’s claw. The Troll is slain, and the Assassin loses the limb.)
 
(ex.: an [[Assassin]] sneaks up and uses [[Touch of Death]] on the “claw” of an unsuspecting [[Troll]] who is wounded and in the process of regenerating an arm. The Troll dies and the Assassin is unharmed.) Monsters actively attacking with their Natural weapons deal damage even if incapacitated or slain by the touch attack. (ex.: The Assassin instead uses Touch of Death to defend against an attacking Troll. The Assassin calls out “Touch of Death!” and sacrifices an arm to grab the Troll’s claw. The Troll is slain, and the Assassin loses the limb.)
  
 
[[Category:Rulebook Terms]]
 
[[Category:Rulebook Terms]]

Revision as of 17:28, 20 November 2007

A Type of Weapon

Discription from the Dor Un Avathar

Cannot be Heated, Warp Wood, or Enchanted. Things that destroy the weapon take the arm as well. Spells that destroy everything they touch (Lightning Bolt, Fireball, Sphere of Annihilation) that strike Natural weapons affect the target as though they hit them in the arm. Immunities are extented to Natural weapons. Although not removed or destroyed by combat damage, Natural weapons are assumed to have the same Natural armor and other protections as the arm weilding it. Touch-based abilities, such as Touch of Death, can be extended through Natural weapons (both ways, by the monster, and by those attacking it). If a touch-based ability is used by the creature through its weapon, the creature must denote the effect immediately following the weapon hitting the victim. No more than a one second delay is reasonable. Ability effects are always played out before melee effects.

(ex.: an Assassin sneaks up and uses Touch of Death on the “claw” of an unsuspecting Troll who is wounded and in the process of regenerating an arm. The Troll dies and the Assassin is unharmed.) Monsters actively attacking with their Natural weapons deal damage even if incapacitated or slain by the touch attack. (ex.: The Assassin instead uses Touch of Death to defend against an attacking Troll. The Assassin calls out “Touch of Death!” and sacrifices an arm to grab the Troll’s claw. The Troll is slain, and the Assassin loses the limb.)