Difference between revisions of "Atomic Clock"
Line 12: | Line 12: | ||
With the Advent of the [[7.0]] [[Rulebook]] Atomic clock no longer exists. | With the Advent of the [[7.0]] [[Rulebook]] Atomic clock no longer exists. | ||
+ | |||
+ | ===Links=== | ||
+ | *[http://www.electricsamurai.com/main_page.pl?action=view_article&file=20021011023724-Guests.txt&dir=General Angus and Atomic Clock are Both Wrong] [[Randall]] | ||
[[category:Amtgard Things]] [[category:Amtgard Combat Systems]] | [[category:Amtgard Things]] [[category:Amtgard Combat Systems]] |
Revision as of 00:41, 14 January 2009
Once one the of two prevalent forms of Amtgard Combat, along with Shot In Motion.
In Atomic Clock, when someone is dead they are instantly dead and do not get to finish any other shots, no matter how quickly they follow.
It would be common after an exchange for example, to hear one fighter say "Late". Meaning that he got his shot in and his opponent was "late", thus that shot didn't count.
Atomic Clock is used in the Emerald Hills, Wetlands and commonly used (though not officially) in Neverwinter. Probably some other lands as well.
Proponents of Atomic Clock note that you can tell by the sound alone whether there is a "simo", e.g., simultaneous deaths.
Sir Spyn Thrift N’than of the Wetlands is sometimes called the "High Priest of Atomic Clock". Though he didn't invent it, he has certainly been one of its most dedicated supporters.
With the Advent of the 7.0 Rulebook Atomic clock no longer exists.