Difference between revisions of "Shot In Motion"
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(New page: ''Amtgard Term'' ===History=== Once one of the two prevalent forms of Amtgard Combat, along with [Atomic Clock]. In Shot-In-Motion, you are allowed to complete a shot that was already i...) |
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− | + | One of two prevalent forms of Amtgard Combat, along with [[Atomic Clock]]. | |
− | In Shot-In-Motion, you are allowed to complete a shot that was already in motion when you die. This results in an increased number of [Simo]s, especially if the person who got in the first shot does not block the following shot. | + | In Shot-In-Motion, you are allowed to complete a shot that was already in motion when you die. This results in an increased number of [[Simo]]s, especially if the person who got in the first shot does not block the following shot. |
− | It is used in the [Iron Mountains], [Dragonspine], [Celestial Kingdom] (I think) and probably many others I cannot recall offhand. Neverwinter is officially Shot in Motion but plays a lot of [Atomic Clock]. | + | It is used in the [[Iron Mountains]], [[Dragonspine]], [[Celestial Kingdom]] (I think) and probably many others I cannot recall offhand. Neverwinter is officially Shot in Motion but plays a lot of [[Atomic Clock]]. |
With the advent of the [[7.0]] [[Rulebook]] Shot in Motion no longer exists. | With the advent of the [[7.0]] [[Rulebook]] Shot in Motion no longer exists. |
Revision as of 14:51, 22 August 2007
Amtgard Term
History
One of two prevalent forms of Amtgard Combat, along with Atomic Clock.
In Shot-In-Motion, you are allowed to complete a shot that was already in motion when you die. This results in an increased number of Simos, especially if the person who got in the first shot does not block the following shot.
It is used in the Iron Mountains, Dragonspine, Celestial Kingdom (I think) and probably many others I cannot recall offhand. Neverwinter is officially Shot in Motion but plays a lot of Atomic Clock.
With the advent of the 7.0 Rulebook Shot in Motion no longer exists.