Difference between revisions of "Positive Energy Field"
Mithrandiel (talk | contribs) (Created page) |
m |
||
Line 1: | Line 1: | ||
+ | {{Out of Date}} | ||
+ | |||
A type of [[Terrain]] from the [[Celestial Codex]]. | A type of [[Terrain]] from the [[Celestial Codex]]. | ||
===Description=== | ===Description=== | ||
''A zone flooded with the energy of pure positive life-force, sometimes referred to as the Aether by the angles[sic].''<br> | ''A zone flooded with the energy of pure positive life-force, sometimes referred to as the Aether by the angles[sic].''<br> | ||
Ribbons of bright reflective white cloth denote these zones. Players in a Positive Energy field are affected as by a ''[[Heal]]'' spell cast on all hit locations at once, for every 10 count they remain inside. A Positive Energy Field is blocked by [[Invulnerability]] (which negates the healing power), and will degrade one point of Invulnerability on all locations at the rate of 1 point per 10 seconds (minimum of 1 point, each time the Field is entered). If a player remains inside a Positive Energy Field for more than a 50 count at a time, the positive energy overwhelms his person and he explodes, regardless of [[Immunity|immunities]] or Invulnerability. Exploded players are affected as by a ''[[Sever Spirit]]''. Immunity to the ''Heal'' spell will not negate the effects of a Positive Energy Field. Unwounded players who enter this terrain are not immune. [[Celestials]] are immune to this effect, [[Infernals]] are not and will be slain and [[Banish|send[''sic''] back to the Pit]] for even entering such an area, regardless of [[armor]] or immunities. | Ribbons of bright reflective white cloth denote these zones. Players in a Positive Energy field are affected as by a ''[[Heal]]'' spell cast on all hit locations at once, for every 10 count they remain inside. A Positive Energy Field is blocked by [[Invulnerability]] (which negates the healing power), and will degrade one point of Invulnerability on all locations at the rate of 1 point per 10 seconds (minimum of 1 point, each time the Field is entered). If a player remains inside a Positive Energy Field for more than a 50 count at a time, the positive energy overwhelms his person and he explodes, regardless of [[Immunity|immunities]] or Invulnerability. Exploded players are affected as by a ''[[Sever Spirit]]''. Immunity to the ''Heal'' spell will not negate the effects of a Positive Energy Field. Unwounded players who enter this terrain are not immune. [[Celestials]] are immune to this effect, [[Infernals]] are not and will be slain and [[Banish|send[''sic''] back to the Pit]] for even entering such an area, regardless of [[armor]] or immunities. | ||
− | |||
− |
Latest revision as of 22:46, 7 May 2018
Notice
The following rules are from an out of date rule-set
A type of Terrain from the Celestial Codex.
Description
A zone flooded with the energy of pure positive life-force, sometimes referred to as the Aether by the angles[sic].
Ribbons of bright reflective white cloth denote these zones. Players in a Positive Energy field are affected as by a Heal spell cast on all hit locations at once, for every 10 count they remain inside. A Positive Energy Field is blocked by Invulnerability (which negates the healing power), and will degrade one point of Invulnerability on all locations at the rate of 1 point per 10 seconds (minimum of 1 point, each time the Field is entered). If a player remains inside a Positive Energy Field for more than a 50 count at a time, the positive energy overwhelms his person and he explodes, regardless of immunities or Invulnerability. Exploded players are affected as by a Sever Spirit. Immunity to the Heal spell will not negate the effects of a Positive Energy Field. Unwounded players who enter this terrain are not immune. Celestials are immune to this effect, Infernals are not and will be slain and send[sic] back to the Pit for even entering such an area, regardless of armor or immunities.