Difference between revisions of "Pale"
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Revision as of 21:59, 21 July 2009
An Infernal Monster from the Celestial Codex.
Contents
Historical Data
As a demon of fire and smoke, the Demon of the Pale most resembles a Balrog. A Balrog is a fictional demon-like creature from J. R. R. Tolkien’s Middle-earth legendarium. The Balrog (Sindarin for “Demon of Might”; the Quenya form is Valarauco) is a tall, menacing being in the shape of a man, having control of both fire and shadow. It has a fiery whip of many thongs. The Balrog induces great terror in friends and foes alike and can shroud itself in darkness and shadow. The Fellowship of the Ring encountered a Balrog in the mines of Moria, in The Lord of the Rings in the first volume, The Fellowship of the Ring. In Islam, Iblis, a chief Jinn, and his followers, fill the same role as Lucifer and the Fallen Angels of Christian beliefs. Jinns were beings made of smokeless fire and known for powerful physical forms. In older Arabic tradition, there were several types of Jinns, some associated with certain elements. The second most powerful, and also among the most physically aggressive, were the Ifrits (also called Efreets and Afrits). Ifrits were associated with Fire more so than other Jinns.
Amtgard Description
Demons of the Pale manifest as horrific humanoids charred by supernatural fire, always burning but never consumed. Though they are themselves tortured by their masters, they delight in the suffering of legions beneath them. Spreading the glory of flame and hopelessness are the only goals of the Pale, and few creatures in all creation are better suited to their self-appointed task.
Garb
Make-up and garb with a flame pattern or motif, horns.
Statistics
Type: Extra-Planar Mystical Humanoid
Q/M Ratio: 5/1
Armor: 4 points Natural Invulnerable
Weapons: Short (Flameblade, Natural), Hinged (Flameblade), Long (Flameblade, Natural) or Polearm (Flameblade)
Immunities: Control, Death, Flame, Poison, Subdual
Natural Lives: 1
Abilities & Traits
- Regeneration (T)
- Strong (T)
- Tough (T)
- Fear (M) (2/life)
- Fireball (M) (2 bolts/U)
Vulnerabilities
- Spell Weakness Iceball acts as a 10 second Stun spell.
Levels
- 2nd Gains Flamewall (M) (unlimited) One enchantment strip, may be moved and reused.
- 3rd Gains Life-Draining Attacks (T)
- 4th +1 point Natural Invulnerable armor (total 5)
- Gains Natural Flight (T)
- 5th Gains Magic-Caster: Wizard (T) May purchase 5 total magic points worth of magic from any spell level
- 6th Gains Immolation (M) (1/life)