Difference between revisions of "School of Magic"

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===[[Subdual School]]===
 
===[[Subdual School]]===
 
Causes the target to be subdued in some manner
 
Causes the target to be subdued in some manner
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[[Category:Amtgard Things]] [[Category:Rulebook Terms]]

Revision as of 13:49, 7 March 2008

Schools of Magic

There are eight schools of magic. Control, Death, Flame, Neutral, Protection, Sorcery, Spirit, and Subdual. Each represents a different type of effect.

Please note that immunities are based on what school a magic is in. Therefore, as Hold Person is a magic of the Subdual school, a barbarian, immune to subdual effects is not affected. Stun, on the other hand, is of the Sorcery school, and barbarians would be affected by it.

Control School

Controls the mind, will, or senses of the target.

Death School

An effect whose consequence is death or the withering of a body part.

Flame School

Produces heat, fire, or lightning.

Neutral School

Magic that is neutral in terms of its School. They cannot be dispelled.

Protection School

Causes the target to be protected in some way.

Sorcery School

Effects that are purely magical in nature or somehow affect magic itself.

Spirit School

An effect that has to do with the forces of life. Includes healing.

Subdual School

Causes the target to be subdued in some manner