Difference between revisions of "Talk:Voltron Tournament"
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An explanation of the underlying philosophy behinh the scoring system: | An explanation of the underlying philosophy behinh the scoring system: | ||
− | Written | + | ''Written in the words of [[Kieran the Lucky]], designer of the Voltron tourneys:'' |
− | I've been an EDH player since the 2000s - '''before''' it was officially recognized by WoTC | + | Hello, fellow MTG player. |
+ | I've been an EDH player since the 2000s - '''before''' it was officially recognized by WoTC. Over the years, I have played in quite a number of tournaments, large and smol. '''An important fact I've observed from my decades playing this game''': '''all tournament metas eventually devolve into "combostax"'''. | ||
An [https://mtg.fandom.com/wiki/LGS LGS] may create a new EDH tourney, and for a time, there may be a healthy and interesting level of deck biodiversity. But on a long enough timescale: all competitive metas will eventually devolve into some form of combostax. | An [https://mtg.fandom.com/wiki/LGS LGS] may create a new EDH tourney, and for a time, there may be a healthy and interesting level of deck biodiversity. But on a long enough timescale: all competitive metas will eventually devolve into some form of combostax. | ||
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'''Another stark lession I've learned over my many year of MTG:''' | '''Another stark lession I've learned over my many year of MTG:''' | ||
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The trouble is, in a combostax-heavy meta, 90% of the deck types are unplayable and overall. Anyone who plays them will be '''absolutely miserable.''' In this way: combostax is like [https://mtg.fandom.com/wiki/Glistening_oil phyrexian ichor]. Combostax is like a [https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=414467 Permeating Mass] that infects a meta. And that's boring. | The trouble is, in a combostax-heavy meta, 90% of the deck types are unplayable and overall. Anyone who plays them will be '''absolutely miserable.''' In this way: combostax is like [https://mtg.fandom.com/wiki/Glistening_oil phyrexian ichor]. Combostax is like a [https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=414467 Permeating Mass] that infects a meta. And that's boring. | ||
− | This game's scoring system is designed to cultivate a meta ecosystem that never devolves into combostax. This scoring system tries to use the most minimal intervention, to achieve maximum results. | + | ==== Minimalism ==== |
− | + | This game's scoring system is designed to cultivate a meta ecosystem that ''never devolves into combostax''. This scoring system tries to use the most minimal intervention, to achieve maximum results. | |
− | + | * there is '''no banned list''' beyond the official one | |
− | + | * there are '''no actual changes''' to game rules | |
− | + | * there is '''no negative''' reinforcement | |
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− | + | Instead, the Voltron tourney uses only '''positive reinforcement''' to reward the behavior it wants to see: | |
− | ''( | + | * look-the-part potions encourage costuming, which fosters a relaxed, silly atmosphere |
+ | * look-the-part potions incentivize players not to scoop, '''without actually making a game-rule''' against scooping | ||
+ | * the scoring system rewards non cEDH strategies, '''without punishing''' others ''('''not-being-rewarded''' isn't the same thing as being punished)''. | ||
+ | * the one-hour time limit incentivizes faster gameplay; discouraging slower control decks or stax decks because such a deck would deny their owners the opportunity to score (as well as denying others that same opportunity). | ||
− | '' | + | The tourney tries to use the '''absolute minimum''' intervention, '''ONLY positive''' re-enforcement, and '''NO changes''' to the mtg-rules, to cultivate a friendly meta that '''never devolves''' into the same stale repetitive combostax meta that every other LGS's tourney scene seems to have. |
− | This | + | If you like combostax matas: great. This is not a personal attack. There are so many LGSs to choose from, where you are free to play in a meta you'll enjoy. |
Revision as of 23:14, 12 March 2023
An explanation of the underlying philosophy behinh the scoring system:
Written in the words of Kieran the Lucky, designer of the Voltron tourneys:
Hello, fellow MTG player. I've been an EDH player since the 2000s - before it was officially recognized by WoTC. Over the years, I have played in quite a number of tournaments, large and smol. An important fact I've observed from my decades playing this game: all tournament metas eventually devolve into "combostax".
An LGS may create a new EDH tourney, and for a time, there may be a healthy and interesting level of deck biodiversity. But on a long enough timescale: all competitive metas will eventually devolve into some form of combostax.
Another stark lession I've learned over my many year of MTG: Most MTG players don't play in tournaments for this very reason. Combo/stax decks aren't particularly fun to play AGAINST, unless you yourself also run one of the few deck archetypes that can deal with it (and combostax is [arguably] the best way to counter other combostax decks).
The trouble is, in a combostax-heavy meta, 90% of the deck types are unplayable and overall. Anyone who plays them will be absolutely miserable. In this way: combostax is like phyrexian ichor. Combostax is like a Permeating Mass that infects a meta. And that's boring.
Minimalism
This game's scoring system is designed to cultivate a meta ecosystem that never devolves into combostax. This scoring system tries to use the most minimal intervention, to achieve maximum results.
- there is no banned list beyond the official one
- there are no actual changes to game rules
- there is no negative reinforcement
Instead, the Voltron tourney uses only positive reinforcement to reward the behavior it wants to see:
- look-the-part potions encourage costuming, which fosters a relaxed, silly atmosphere
- look-the-part potions incentivize players not to scoop, without actually making a game-rule against scooping
- the scoring system rewards non cEDH strategies, without punishing others (not-being-rewarded isn't the same thing as being punished).
- the one-hour time limit incentivizes faster gameplay; discouraging slower control decks or stax decks because such a deck would deny their owners the opportunity to score (as well as denying others that same opportunity).
The tourney tries to use the absolute minimum intervention, ONLY positive re-enforcement, and NO changes to the mtg-rules, to cultivate a friendly meta that never devolves into the same stale repetitive combostax meta that every other LGS's tourney scene seems to have.
If you like combostax matas: great. This is not a personal attack. There are so many LGSs to choose from, where you are free to play in a meta you'll enjoy.