Difference between revisions of "V9: Traits"

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<onlyinclude>====<u><big>[[V9: Traits| Traits]]</big></u>====
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<ol><li>Traits are passive abilities denoted with (T).</li><br>
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<li>Traits are automatically active at the start of the [[V9: Combat Activities|activity]] and do not need to be [[V9: Casting|cast]].</li><br>
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<li>Traits cannot be removed, disabled, or discarded, even in [[V9: Death|death]].</li><br>
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<li>There is no [[V9: Visual Indicators|visual indicator]] for traits; however since traits are often associated with certain classes, the class indicator will usually serve to inform others which traits a player has.</li></ol>
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'''Enchantments and Other Effects as Traits'''<br>
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There are instances where [[V9: Enchantments|enchantments]] or other effects like [[V9: Fragile| Fragile]] may be granted to a player as a trait. In these cases, the [[V9: Ability Type|ability type]] and [[V9: Effect|effect category]] becomes “Trait” and it ceases to follow the rules for the previous type, instead following all the rules for traits as listed above.
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</onlyinclude><br><br><br>
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{{V9 Abilities and Effects (General Rules and Terms)}}

Revision as of 04:28, 20 November 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Traits

  1. Traits are passive abilities denoted with (T).

  2. Traits are automatically active at the start of the activity and do not need to be cast.

  3. Traits cannot be removed, disabled, or discarded, even in death.

  4. There is no visual indicator for traits; however since traits are often associated with certain classes, the class indicator will usually serve to inform others which traits a player has.


Enchantments and Other Effects as Traits
There are instances where enchantments or other effects like Fragile may be granted to a player as a trait. In these cases, the ability type and effect category becomes “Trait” and it ceases to follow the rules for the previous type, instead following all the rules for traits as listed above.




Template:V9 Abilities and Effects (General Rules and Terms)