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− | {{V9}}
| + | #REDIRECT [[V9: Siege Weapons]] |
− | <onlyinclude>=====Siege=====
| + | [[Category:V9 Redirect Pages]] |
− | *The physical representation of a Siege Weapon is entirely determined by the [[V9: Game Organizer| Game Organizer]] on a case-by-case basis for the activity where it is being used, however the actual [[V9: Strike-Legal| Strike-Legal]] part of a Siege Weapon’s attack must always be represented by a normal Amtgard [[V9: Weapons|weapon]], [[V9: Melee Weapons|melee]] or [[V9: Projectile Weapons|projectile]], as appropriate.
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− | *All Siege Weapons must meet the [[V9: Universal Equipment Rules (Construction)|Universal Minimum Requirements of safety, durability, and recognizability]].
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− | *See the [[V9: Game Organizer Guide| Game Organizer Guide]] for more details about constructing Siege Weapons for use in [[V9: What Is Amtgard?|Amtgard]].</onlyinclude>
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− | ----
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− | '''Gameplay'''
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− | {{:V9: Siege Specific Rules}}
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− | __NOTOC__
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− | ----
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− | '''Additional Construction Rules'''
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− | <div class="toccolours mw-collapsible mw-collapsed">
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− | ''Universal Weapon Construction Rules''
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− | <div class="mw-collapsible-content">
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− | {{:V9: Universal Weapon Rules (Construction)}}
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− | </div></div>
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− | {{V9 Special Weapons}}
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