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− | {{V9}}
| + | #REDIRECT [[V9: Striking Your Opponent]] |
− | <onlyinclude>====Valid Strikes====
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− | Valid Strikes, also known as Legal Strikes, must make contact with enough forward momentum that an unaware opponent wearing basic, non-bulky, [[V9: Garb|garb]] could distinguish the strike as offensive rather than incidental contact. Players wearing thick or bulky [[V9: Armor|armor]]/garments must acknowledge a valid strike against them even if the blow is not felt.
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− | Valid Strikes are divided into four categories:
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− | #'''Melee Slash:''' A slash is a strike with the side of a weapon. It must be percussive (contact with an audible impact) and stop on or deflect off the victim.
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− | #'''Melee Stab:''' A stab is a strike with the tip of a weapon. It must strike with the tip and be stopped by or deflect/glance off the victim.
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− | #'''Projectile Stab ([[V9: Arrows| Arrows]]/[[V9: Javelin| Javelins]]):''' A stab from a [[V9: Projectile Weapons|projectile weapon]]. The projectile must have traveled its own length through the air after being released, strike with the tip, and be stopped by or deflect/glance off the victim. | |
− | #'''Projectile Contact ([[V9: Thrown|Thrown Weapons| Thrown Weapons]], [[V9: Rocks| Rocks]], [[V9: Spellball| Spellballs]]):''' Contact Projectiles can strike with any part of their surface as long as it has traveled its own length through the air after being released and stops on or deflects/glances off the victim.
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− | '''Illegal Obstructions:''' A strike that is prevented from making valid contact due to an Illegal Obstruction, such as loose [[V9: Garb|garb]], thick hair, bulky [[V9: Armor|armor]], or [[V9: Unwielded|unwielded equipment]], will count as a valid strike against whatever would have been hit if the obstruction was not there.</onlyinclude>
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− | {{V9 Combat Mechanics}}
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