Difference between revisions of "V9: Armor Points"

From AmtWiki
m
(orphaned page - redirected)
Tag: New redirect
 
Line 1: Line 1:
{{V9}}
+
#REDIRECT: [[V9: Armor (General Rules)]]
<onlyinclude>===Armor Points===
+
[[Category: V9 Redirect Pages]]
[[V9: Armor| Armor]] grants an advantage in [[V9: Combat|combat]] by protecting the wearer from physical strikes. This is referred to as Armor Points.
 
 
 
Each [[V9: Hit Locations|Hit Location]] is assigned its own Armor Point value based on the armor it’s benefiting from. [[V9: Valid Strikes|Strikes]] to armor only affect the armor point value of the Hit Location that is struck. For instance, striking the sleeve of a [[V9: Chainmail|chainmail shirt]] only affects the arm location.
 
 
 
When armor is struck, the victim loses one armor point in the affected hit location instead of suffering a [[V9: Wounds|Wound]]. Armor reduced to 0 does not protect against strikes while it remains at 0.
 
 
 
Armor present on a wounded Hit Location will continue to function and protect against further blows as long as it has armor points to do so.</onlyinclude>
 
{{V9 Universal Armor Rules (Gameplay)}}
 

Latest revision as of 17:10, 14 February 2023