Difference between revisions of "V9: Hit Locations"

From AmtWiki
m (Protected "V9: Hit Locations" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
m
Line 1: Line 1:
<noinclude>{{V9}}{{V9 Combat}}</noinclude>
+
<noinclude>{{V9}}</noinclude>
 
===Hit Locations===
 
===Hit Locations===
 
In [[V9: What Is Amtgard?|Amtgard]] [[V9: Combat|combat]], a player's body is divided into five ‘Hit Locations’ which may be [[V9: Valid Strike|struck]] to inflict damage or [[V9: Effects|effects]] in combat: Left Arm, Right Arm, Left Leg, Right Leg, and Torso.
 
In [[V9: What Is Amtgard?|Amtgard]] [[V9: Combat|combat]], a player's body is divided into five ‘Hit Locations’ which may be [[V9: Valid Strike|struck]] to inflict damage or [[V9: Effects|effects]] in combat: Left Arm, Right Arm, Left Leg, Right Leg, and Torso.
Line 7: Line 7:
 
*Torso: Everything that isn’t an arm or a leg, including the groin, up to the vertical rise of the neck.
 
*Torso: Everything that isn’t an arm or a leg, including the groin, up to the vertical rise of the neck.
 
*(Illegal) Head and Neck: The head and neck are illegal targets for all Amtgard combat. Strikes to these locations will never count as a hit, nor will they be able to inflict any damage or effects. Players are not allowed to intentionally use their head or neck to block incoming attacks. If a player strikes an opponent in the head or neck and gains a combat advantage from it, they should stop fighting and allow their opponent to recover. If necessary, rewind to the point of the illegal strike and resume the fight.
 
*(Illegal) Head and Neck: The head and neck are illegal targets for all Amtgard combat. Strikes to these locations will never count as a hit, nor will they be able to inflict any damage or effects. Players are not allowed to intentionally use their head or neck to block incoming attacks. If a player strikes an opponent in the head or neck and gains a combat advantage from it, they should stop fighting and allow their opponent to recover. If necessary, rewind to the point of the illegal strike and resume the fight.
 +
<noinclude>{{V9 Combat Mechanics}}</noinclude>

Revision as of 17:51, 9 December 2022

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Hit Locations

In Amtgard combat, a player's body is divided into five ‘Hit Locations’ which may be struck to inflict damage or effects in combat: Left Arm, Right Arm, Left Leg, Right Leg, and Torso.

  • Arms: From the tips of the fingers to the shoulder socket.
  • Legs: From the tips of the toes to bottom of the buttocks in the back; the crease between the hip and each leg in the front; and just below the hip bone on either side.
  • Torso: Everything that isn’t an arm or a leg, including the groin, up to the vertical rise of the neck.
  • (Illegal) Head and Neck: The head and neck are illegal targets for all Amtgard combat. Strikes to these locations will never count as a hit, nor will they be able to inflict any damage or effects. Players are not allowed to intentionally use their head or neck to block incoming attacks. If a player strikes an opponent in the head or neck and gains a combat advantage from it, they should stop fighting and allow their opponent to recover. If necessary, rewind to the point of the illegal strike and resume the fight.

Template:V9 Combat Mechanics