Difference between revisions of "Irongate: The Cursed Reign"
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It was around this time that Eastholme, land of the halflings had gone quiet. The last shipment from Eastholme was overdue by 2 weeks, no messengers and travelers had crossed Eastholme. Normally I would have put it up to the half-men's careless attitude, gods help you if you hire a halfling to do ANY labor for you. But no - this time, there was a charged magic in the air I could feel, a powerful being was growing, in a plane parallel to our own. | It was around this time that Eastholme, land of the halflings had gone quiet. The last shipment from Eastholme was overdue by 2 weeks, no messengers and travelers had crossed Eastholme. Normally I would have put it up to the half-men's careless attitude, gods help you if you hire a halfling to do ANY labor for you. But no - this time, there was a charged magic in the air I could feel, a powerful being was growing, in a plane parallel to our own. | ||
− | ===Ho' | + | ===Ho'hroth the Elder Fire Spirit=== |
If it weren't for the events that crossed Rivermoor some years ago I would not have known this sensation. The violent fire spirit Ho'hroth had taken hold of men and women quite some time ago. There in Rivermoor fires had burned with an intensity that Ho'hroth delighted in. It took many battles and the work of several abjurers to usher him back into his rightful home in the Plane of Fire. | If it weren't for the events that crossed Rivermoor some years ago I would not have known this sensation. The violent fire spirit Ho'hroth had taken hold of men and women quite some time ago. There in Rivermoor fires had burned with an intensity that Ho'hroth delighted in. It took many battles and the work of several abjurers to usher him back into his rightful home in the Plane of Fire. | ||
− | Ho'hroth had an uncanny ability in fighting, one that unless dealt with would ensure a total defeat in almost all encounters. He would suck the air right out of your lungs if you were close enough and explode in a violent eruption when he was fought in melee combat. A sage I know very well and respect from Rivermoor had devised an adapted version of Circle of Protection to counter this. The flames sting, but they won't kill you. | + | Ho'hroth had an uncanny ability in fighting, one that unless dealt with would ensure a total defeat in almost all encounters. He would suck the air right out of your lungs if you were close enough and explode in a violent eruption when he was fought in melee combat. A sage I know very well and respect from Rivermoor had devised an adapted version of Circle of Protection to counter this. The flames sting, but they won't kill you. The only thing left to ascertain in this desperate situation was who was causing this? Who could possibly be attempting to bring back that creature of flame? |
===The Embercult=== | ===The Embercult=== | ||
[[Image: Embercult pt1.jpg|thumbnail|The path taken by Ryuujin's party to stop the ritual to sacrifice the halfling Pimkin in Eastholme.]] | [[Image: Embercult pt1.jpg|thumbnail|The path taken by Ryuujin's party to stop the ritual to sacrifice the halfling Pimkin in Eastholme.]] | ||
+ | |||
+ | The Embercult were a deranged group of fire worshipping, cantrip casting ninnies that couldn't abjure a force barrier to save their lives. But there is strength in number. And what these foozies lacked in technical prowess, they made up for in maniacal fanaticism. We had been unable to determine the root cause of Ho'hroth's return to power at this time. I had put the word out that Irongate might be in danger however, and many groups of our skilled adventurers heeded the call. It was here that I made mention of Eastholme's inactivity and asked for the parties that answered to make their way and provide aid. Sir Ryuujin's group made significant headway in this regard. | ||
+ | |||
+ | His group he deemed "The Winners" as a chide to the other contending parties was led through several trials. The goblins of the Edgewood Forest, under new leadership now that Murktoe had died, set up a ramshackle tower along the road to Yellowfield and posted archers. Through a skirmish their group had managed to slay most of them but ended up fleeing after realizing their numbers. Those goblins have long been a damn nuisance and I'm not sure that's going to change at this point. | ||
+ | |||
+ | After reaching Yellowfield their party had encountered a group of dark elves, clearly out of their element. The wicked little things had not much to say. We would come to find out later that they were mercenaries put out to stymie the road to Eastholme. That definitely was not their day however, as they were bested by the group's magical abilities and leadership. | ||
+ | |||
+ | Inside Eastholme we would discover most of the town had burned to the ground. Now this is where the details get a little hazy for me.. It is my understanding that there was some sort of ritual happening with a group of these fire-wielding neanderthals. They WERE TRYING to sacrifice our now halfling friend who goes by Pimkin. | ||
[https://homebrewery.naturalcrit.com/share/BktC_VL_m Battle Game: Embercult Pt. 1: Diminutive Sacrifices] | [https://homebrewery.naturalcrit.com/share/BktC_VL_m Battle Game: Embercult Pt. 1: Diminutive Sacrifices] |
Revision as of 03:43, 21 November 2018
((This is a history of Irongate under this 2018 Winter Reign. It will be an amalgamation of lore built up from games I've run in the past, as well as the current reign. This is hopefully to keep everyone on the same page roleplay-wise as the weeks go by and new events happen. Also if you were in a battlegame listed in here, please go ahead and add yourself to the text! ))
Spring 1318 AY
Illnor, the Eternal Death
A lich had taken residence up in the Blackmire Bog, a bog to the northeast of Irongate. This lich was particularly powerful and had a great mastery of not only the undead, but of all other manners of sorcery. He had mastered an ability known as Contingency, a magic that allowed him to cast a spell at the moment when conditions were met. Through his contingency and mastery of sorcery, he ended up tying his contingency to a spell that not I, Rylorn, nor any other wizards can fathom how to cast. A spell - known as Time Stop.
Illnor moved about the lands and bewitched several tribes of goblinoid creatures to do his bidding during this time. At his disposal he had bugbears, orcs, and goblins that had overrun Yellowfield and the Edgewood Forest. The Orcs of Tuskengore were a tribe that was particularly painful to deal with. So much so that the party I sent opted to teleport away from harm instead of risking defeat before them.
The party was led by Tanis to deal with the lich and was defeated, sometime in Spring in (April) 1318 AY. I knew it was a desperate bid to send Tanis with a small party at the time, but knowing his skills with a sword, seeing Safire the druid and Rainai Turnith's spellcasting ability, I thought the party had a decent chance of success. Alas they failed. They were shattered in Blackmire Bog at the tower and failed to get past the horde of undead Illnor was summoning.
Illnor was a being driven mad by power, as most of their kind are. After his mastery of Contingency: Timestop he believed himself to be a mortal god walking amongst the living -- his Contingency preventing any harm coming to him. He was in the most respects immune to all manner of attack. Anytime a blow or a spell would come his way - he would be 7 steps ahead of you due to the nature of the spell. It was his combination of maniacal pride and power that put Irongate squarely in danger.
Battle Game: Journey to the Dark Tower
The Radiant Stone and Illnor's Fall
The Dwarves of Dor'Ungol seemed rather stern and serious folk, but always produced quality goods living in their underground hell to the northwest of us. It was through them that I had heard word of a missing stone known to their people as the Radiant Stone. It was a strong source of light and heat in the darkest of places. It's properties I knew would be quite valuable to us given the armies marching on Irongate. A spell of Turn Undead channeled through the divine power of that stone could possibly turn the tide of Irongate's war on Illnor, or so I believed. I foolishly had decided to take this stone for our own selfish use.
The stone had gone missing from the Dwarves, but fortunately I had divined an area where I believed it to be. There - within a cavern north of Merryglade. There was much activity in that area. Lizards that moved and looked like men inhabited a cave there unnaturally. A giant lizard inhabited the cavern as well. Through my visions the name Kal'Cha was heard, with visions of these lizardmen praying to this monstrosity.
It was within that cavern that another party was sent to retrieve it - with quite a bit of success I might add. The knights Ryuujin and Hern were sent, along with Tanis and Nameless One. I want to say there was another traveling with them, but it eludes me at the moment. They traveled across the Trade Way and fought a goblin ambush within Narrowthicket, then took the stone directly from Kal'Cha.
Through a strong defense against Illnor's forces and the power of the Radiant stone Illnor's forces were banished from Irongate's walls. Our main forces rushed the retreating Illnor, weakened by the stone and decapitated him in Yellowfield, in (May) 1318 AY.
Unfortunately, the stone was taken at this time from my own damn hands by Dwarf Lord Hammerclaw when word had reached Dor'Ungol that we had their ancestral stone. In some sort of sick revenge fantasy, they also captured our small garrison after our main force had vacated for Illnor. They marched our garrison down into Dor'Ungol Deep for their own viewing pleasure into the fighting pits.
That was the last I've seen of them, and they remain missing to this day. A party was sent to rescue them, several times I might add, but no one ever came back from that dark hell.
Battle Game: Battle For the Crown of Irongate
Battle Game: Escape From The Mountain
Summer 1318 AY
It was around this time that Eastholme, land of the halflings had gone quiet. The last shipment from Eastholme was overdue by 2 weeks, no messengers and travelers had crossed Eastholme. Normally I would have put it up to the half-men's careless attitude, gods help you if you hire a halfling to do ANY labor for you. But no - this time, there was a charged magic in the air I could feel, a powerful being was growing, in a plane parallel to our own.
Ho'hroth the Elder Fire Spirit
If it weren't for the events that crossed Rivermoor some years ago I would not have known this sensation. The violent fire spirit Ho'hroth had taken hold of men and women quite some time ago. There in Rivermoor fires had burned with an intensity that Ho'hroth delighted in. It took many battles and the work of several abjurers to usher him back into his rightful home in the Plane of Fire.
Ho'hroth had an uncanny ability in fighting, one that unless dealt with would ensure a total defeat in almost all encounters. He would suck the air right out of your lungs if you were close enough and explode in a violent eruption when he was fought in melee combat. A sage I know very well and respect from Rivermoor had devised an adapted version of Circle of Protection to counter this. The flames sting, but they won't kill you. The only thing left to ascertain in this desperate situation was who was causing this? Who could possibly be attempting to bring back that creature of flame?
The Embercult
The Embercult were a deranged group of fire worshipping, cantrip casting ninnies that couldn't abjure a force barrier to save their lives. But there is strength in number. And what these foozies lacked in technical prowess, they made up for in maniacal fanaticism. We had been unable to determine the root cause of Ho'hroth's return to power at this time. I had put the word out that Irongate might be in danger however, and many groups of our skilled adventurers heeded the call. It was here that I made mention of Eastholme's inactivity and asked for the parties that answered to make their way and provide aid. Sir Ryuujin's group made significant headway in this regard.
His group he deemed "The Winners" as a chide to the other contending parties was led through several trials. The goblins of the Edgewood Forest, under new leadership now that Murktoe had died, set up a ramshackle tower along the road to Yellowfield and posted archers. Through a skirmish their group had managed to slay most of them but ended up fleeing after realizing their numbers. Those goblins have long been a damn nuisance and I'm not sure that's going to change at this point.
After reaching Yellowfield their party had encountered a group of dark elves, clearly out of their element. The wicked little things had not much to say. We would come to find out later that they were mercenaries put out to stymie the road to Eastholme. That definitely was not their day however, as they were bested by the group's magical abilities and leadership.
Inside Eastholme we would discover most of the town had burned to the ground. Now this is where the details get a little hazy for me.. It is my understanding that there was some sort of ritual happening with a group of these fire-wielding neanderthals. They WERE TRYING to sacrifice our now halfling friend who goes by Pimkin.
Battle Game: Embercult Pt. 1: Diminutive Sacrifices
Journey into the Plane of Fire
Battle Game: Embercult Pt. 2: Fall to Become Ember
Fall 1318 AY
The Curse
Week 1/12: Coronation and the Loss of the Outer Gate
Week 2/12: Kia and Elwin Imprisoned! Within Our Own Barracks!
A crushing defeat followed on this, the 4th of Harvest's End for Irongate. Loss after loss followed, a lack of coordination in battle planning and a lack of spellcasters led ultimately to multiple defeats during our campaign on the frozen army.
The Inner Gates were taken by the creatures, led this time visibly by an undead general named Vyrix ("Murderpants"). He had the ability to visibly rot limbs in a matter of seconds and used this to keep the defenders of Irongate at bay. Only able to bring a relatively new healer Axie, Irongate was doomed.
After General Vyrix had broken through the inner gate, he summoned his forces and overtook the Barracks. It was here that Kia and Elwin were caught off guard, and became prisoners within their own guarded walls. A force led by Sir Hern rushed the Barracks, but the golems were hardy. The mephits had mastery of the air, and the ability to summon a wind to deflect projectiles. Archers, even one of Sir Hern's skill were hampered by the monsters' powers. The rescue attempt failed.
A wagon carrying cargo within the Inner grounds appeared to be in distress, and was guarded by the monsters who had descended on Irongate. It never made it to its destination. An overall demoralizing loss for Irongate.
Week 3/12: Courage Returns to Irongate
Courage Returns to Irongate https://www.youtube.com/watch?v=M1z6AZVkr5s (Link is fixed)
((For the sake of completeness, cringier first version: https://www.youtube.com/watch?v=s19-R4Iri4Q))