Difference between revisions of "Thief"
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Revision as of 19:23, 13 September 2008
Contents
Description:
Thieves are… well, they’re thieves. They steal from those who have what they want (usually money, food or weapons). Thieves congregate in guilds, families, and gangs for mutual support, protection, and to form a network of informants. Not all thieves are evil. Some, like the mythical Robin Hood, rob from only corrupt nobles and the like.
Garb:
Silver sash and thief bag.
Type:
Q/M Ratio:
1/1
Armor:
One point
Weapons:
Dagger, Short, Throwing Weapons
Immunities:
Poison, Traps
Natural Lives:
4
Abilities & Traits:
- Innate Ability: Find Traps (2/life)
- Innate Ability: Steal Object (1/life)
- Innate Ability: Open Locks (1/game)
- Vulnerability: Focus Item (Thief Bag) This bag must be well padded, and should be as safe as any Amtgard weapon (though certainly more pillow-like). You may hold the bag by a handle, drawstring or other means and strike for Subdual damage only. The bag has no effect on players who are immune to Subdual. The bag is treated in all respects like any other weapon for purposes of spell effects and other types of damage.
Levels:
- 1st* As above
- 2nd* Gains Innate Ability: Trap (2/game), Gains Innate Ability: Disable Traps (1/life)
- 3rd* Find Traps becomes (unlimited), Gains Innate Ability: Camouflage (2/game)
- 4th* Gains Innate Ability: Pass Without Trace (2/game)
- 5th* May now wear up to 2 points normal armor, Steal Object becomes (2/life)
- 6th* Choose one: Traps, Camouflage or Pass Without Trace becomes (1/life)