Difference between revisions of "Werewolf"

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(New page: !!!Werewolf !!Description: Werewolves are the most well-known and notorious of the Lycanthropes. Natural Werewolves rarely stay in one place for long, preferring the life of the wanderin...)
 
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!!!Werewolf
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==Werewolf==
  
!!Description:
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===Description:===
 
Werewolves are the most well-known and notorious of the Lycanthropes.  Natural Werewolves rarely stay in one place for long, preferring the life of the wandering gypsy over long stays in civilization.  These werewolves manage to keep some semblance of cunning intellect while in beast form.  Afflicted Werewolves are little more than bestial, ravening brutes, trapped in a dark, personal prison of bloody dreams and bloody deeds.
 
Werewolves are the most well-known and notorious of the Lycanthropes.  Natural Werewolves rarely stay in one place for long, preferring the life of the wandering gypsy over long stays in civilization.  These werewolves manage to keep some semblance of cunning intellect while in beast form.  Afflicted Werewolves are little more than bestial, ravening brutes, trapped in a dark, personal prison of bloody dreams and bloody deeds.
  
!!Garb:
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===Garb:===
 
Fur and fangs, canine face paint.
 
Fur and fangs, canine face paint.
!!Type:
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===Type:===
[Mystical] [Beast]
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[[Mystical]] [[Beast]]
!!Q/M Ratio:
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===Q/M Ratio:===
 
4/1
 
4/1
!![Armor]:
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===[[Armor]]:===
 
2 points Natural
 
2 points Natural
!!Weapons:
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===Weapons:===
 
Two short swords (Natural)
 
Two short swords (Natural)
!!Immunities:
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===Immunities:===
[Control|Control School], [Subdual|Subdual School]
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[[Control School|Control]], [[Subdual|Subdual School]]
!!Natural Lives:
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===Natural Lives:===
 
3
 
3
!!Abilities & Traits:
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===Abilities & Traits:===
*[Conversion] (unlimited) This ability should be removed for normal battlegames.  May be used while [Berserk].  If allowed in the game, treat the Q/M Ratio as 6/1.
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*[[Conversion]] (unlimited) This ability should be removed for normal battlegames.  May be used while [[Berserk]].  If allowed in the game, treat the Q/M Ratio as 6/1.
*[Lycanthropy]
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*[[Lycanthropy]]
*[Strong]
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*[[Strong]]
*[Tough]
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*[[Tough]]
*[Innate Ability]: [Berserk] (on last life) This ability adds the 2 points of Berserk armor to normal Natural armor (total 4 points)
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*[[Innate Ability]]: [[Berserk]] (on last life) This ability adds the 2 points of Berserk armor to normal Natural armor (total 4 points)
*[Innate Ability]: [Tracking] (1/life) May be used while Berserk
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*[[Innate Ability]]: [[Tracking]] (1/life) May be used while Berserk
*[Vulnerability]: [Altered Effect] [Cure Disease] forces a Werewolf to revert to a [Peasant] for the rest of that life.
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*[[Vulnerability]]: [[Altered Effect]] [[Cure Disease]] forces a Werewolf to revert to a [[Peasant]] for the rest of that life.
  
!!!Levels:
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==Levels:==
 
*1st* As above
 
*1st* As above
*2nd* Gain [Innate Magical Ability]: [Fear] (1/game)
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*2nd* Gain [[Innate Magical Ability]]: [[Fear]] (1/game)
 
*3rd* No additional abilities
 
*3rd* No additional abilities
 
*4th* Berserk now on last 2 lives
 
*4th* Berserk now on last 2 lives
 
*5th* Fear becomes (1/life)
 
*5th* Fear becomes (1/life)
*6th* Berserk on every life, Gains [Regeneration] Trait, even against wounds inflicted by magical attacks or [Powerful Blows].  (Please note: this does not bring the Werewolf back from death caused by such wounds.)
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*6th* Berserk on every life, Gains [[Regeneration]] Trait, even against wounds inflicted by magical attacks or [[Powerful Blows]].  (Please note: this does not bring the Werewolf back from death caused by such wounds.)
  
 
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[Monster List]
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[[Monster List]]

Revision as of 19:15, 9 November 2007

Werewolf

Description:

Werewolves are the most well-known and notorious of the Lycanthropes. Natural Werewolves rarely stay in one place for long, preferring the life of the wandering gypsy over long stays in civilization. These werewolves manage to keep some semblance of cunning intellect while in beast form. Afflicted Werewolves are little more than bestial, ravening brutes, trapped in a dark, personal prison of bloody dreams and bloody deeds.

Garb:

Fur and fangs, canine face paint.

Type:

Mystical Beast

Q/M Ratio:

4/1

Armor:

2 points Natural

Weapons:

Two short swords (Natural)

Immunities:

Control, Subdual School

Natural Lives:

3

Abilities & Traits:

Levels:

  • 1st* As above
  • 2nd* Gain Innate Magical Ability: Fear (1/game)
  • 3rd* No additional abilities
  • 4th* Berserk now on last 2 lives
  • 5th* Fear becomes (1/life)
  • 6th* Berserk on every life, Gains Regeneration Trait, even against wounds inflicted by magical attacks or Powerful Blows. (Please note: this does not bring the Werewolf back from death caused by such wounds.)

Monster List