Difference between revisions of "Natural Invulnerable Armor"
From AmtWiki
(New page: --------- ==Natural Invulnerable Armor== --------- A Type of Armor ===Discription from the Dor Un Avathar=== must be Mended instead of Heal, but otherwise has ...) |
Mithrandiel (talk | contribs) m (Revised a few errors) |
||
Line 1: | Line 1: | ||
--------- | --------- | ||
==Natural Invulnerable Armor== | ==Natural Invulnerable Armor== | ||
− | |||
A Type of [[Armor]] | A Type of [[Armor]] | ||
===Discription from the [[Dor Un Avathar]]=== | ===Discription from the [[Dor Un Avathar]]=== | ||
− | + | Must be [[Mend|Mended]] instead of [[Heal|Healed]], but otherwise has the abilities of both Natural and Invulnerable type armors. Monsters with a [[Heal Trait]] (such as [[Ice Heal]] or [[Stone Heal]]) can regain their Natural Invulnerable armor at the rate of one point per sectional location per use of their ability. (ex.: it would take three Mends to heal a wounded [[Gargoyle]] and restore both points of its armor to a single leg.) | |
===Listing of Critters with Natural Invulnerable Armor=== | ===Listing of Critters with Natural Invulnerable Armor=== |
Revision as of 18:38, 24 August 2008
Natural Invulnerable Armor
A Type of Armor
Discription from the Dor Un Avathar
Must be Mended instead of Healed, but otherwise has the abilities of both Natural and Invulnerable type armors. Monsters with a Heal Trait (such as Ice Heal or Stone Heal) can regain their Natural Invulnerable armor at the rate of one point per sectional location per use of their ability. (ex.: it would take three Mends to heal a wounded Gargoyle and restore both points of its armor to a single leg.)