Difference between revisions of "Dor Un Avathar 9"

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''The Monster Book of Amtgard, continually updated by [[Luke Wyngarde]] and the [[Amtgard 7 Expansion Group]]. Currently in its 8th edition''
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''The Monster Book of Amtgard. Currently in its 9th edition''
[[Image:Dorunavatharthumb.jpg|right]]
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[[Image:Dor_un_avathar9_thumb.jpg‎ |frame]]
Wikified for your reference and viewing pleasure.
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===Special thanks===
 
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It is important to specifically acknowledge the tireless work of [[Raion no Yoto]] and [[Elder Vermilion]], they were instrumental in not only helping with the project, but also in making sure it was done right. They are responsible for the
====These sections are taken directly from the Dor Un Avathar,--please do not alter them. If you wish to include some personal experience, caveat or other addendum, please add it to the very bottom of the appropriate page under the title 'Player Notes'.====
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lion’s share of editing and revision that it took to bring this book to life. If you enjoy it, thank them. If you hate it blame
===[[Thanks, Introduction & Credits]]===
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the Editor in Chief: [[Medryn Harlequin]].
===[[Rules for Monsters]]===
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===Introduction by Medryn===
===[[Dor Un Avathar Definitions|Definitions]]===
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Change is always hard, but it is also always constant. Those things that don’t adapt die, or, in a less figurative sense, are
===[[Monster Traits]]===
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simply discarded or ignored as useless. It was with this in mind that I enlisted Amt7 to revise, and ultimately re-envision,
===[[Abilities Defined]]===
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the Dor. We started from the principle that monsters were simply not used as often as we would like them to be. The
===[[Vulnerability]]===
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reasons for this are legion, but we felt the biggest obstacles were complicated rules, unbalanced monsters, and a general sense that monsters were for “Quests” not for regular park days and battlegames. Quests are fun, and certainly a part of
===[[Terrain Effects]]===
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Amtgard where Monsters play a large role. But quests are rare, usually occurring once or twice a reign. Limiting Monsters to
===[[Monsters from Dor Un Avathar|Monsters]]===
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such scenarios greatly limits players’ exposure to them, and certainly inhibits the ability to gain credits and levels.
 
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Even more than that, we realized that good Questmasters don’t need a book detailing “Official” Monsters. Questmasters
==[[Monster List|Complete Monster List]]==
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tweak, modify, and create Monsters that fit the scenario they are writing. They adapt to their players, and have the power to
 
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change whatever they see fit to make their one time “quest” scenario work. These things can be adapted on the fly if
[http://www.pegasusvalley.com/filemgmt_data/files/dorunavathar8.pdf Link to the Dor Un Avathar]
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necessary, even mid game, by the Questmaster. Players on the other hand, those who just want to show up to the park and
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play on a normal game day, can’t rebalance the monster they are playing, and if a Reeve has to do so frequently people begin
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to hate seeing the Monster class on the field. To meet this need, we have shifted the Dor from being about
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Amtgard’s Monsters, to be about Monsters for everyday Amtgard. This book is designed for players, to be used week
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in and week out.
  
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------------------------
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[http://static.amtgard.com/documents/Dor-Un-Avathar-9.pdf Link to the Dor Un Avathar 9]
 
[[Category:Amtgard Terms]] [[Category:Rulebook Terms]] [[Category: Amtgard Things]] [[Category:Amtgard Documents]]
 
[[Category:Amtgard Terms]] [[Category:Rulebook Terms]] [[Category: Amtgard Things]] [[Category:Amtgard Documents]]

Revision as of 03:40, 29 July 2013

The Monster Book of Amtgard. Currently in its 9th edition

Dor un avathar9 thumb.jpg

Special thanks

It is important to specifically acknowledge the tireless work of Raion no Yoto and Elder Vermilion, they were instrumental in not only helping with the project, but also in making sure it was done right. They are responsible for the lion’s share of editing and revision that it took to bring this book to life. If you enjoy it, thank them. If you hate it blame the Editor in Chief: Medryn Harlequin.

Introduction by Medryn

Change is always hard, but it is also always constant. Those things that don’t adapt die, or, in a less figurative sense, are simply discarded or ignored as useless. It was with this in mind that I enlisted Amt7 to revise, and ultimately re-envision, the Dor. We started from the principle that monsters were simply not used as often as we would like them to be. The reasons for this are legion, but we felt the biggest obstacles were complicated rules, unbalanced monsters, and a general sense that monsters were for “Quests” not for regular park days and battlegames. Quests are fun, and certainly a part of Amtgard where Monsters play a large role. But quests are rare, usually occurring once or twice a reign. Limiting Monsters to such scenarios greatly limits players’ exposure to them, and certainly inhibits the ability to gain credits and levels. Even more than that, we realized that good Questmasters don’t need a book detailing “Official” Monsters. Questmasters tweak, modify, and create Monsters that fit the scenario they are writing. They adapt to their players, and have the power to change whatever they see fit to make their one time “quest” scenario work. These things can be adapted on the fly if necessary, even mid game, by the Questmaster. Players on the other hand, those who just want to show up to the park and play on a normal game day, can’t rebalance the monster they are playing, and if a Reeve has to do so frequently people begin to hate seeing the Monster class on the field. To meet this need, we have shifted the Dor from being about Amtgard’s Monsters, to be about Monsters for everyday Amtgard. This book is designed for players, to be used week in and week out.


Link to the Dor Un Avathar 9