Difference between revisions of "Thunder Giant"
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A [[Giants|Giant]] [[Monster]] from the [[Dor Un Avathar]]. | A [[Giants|Giant]] [[Monster]] from the [[Dor Un Avathar]]. | ||
===Description=== | ===Description=== | ||
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*6th ''Call Lightning'' becomes (2/life) | *6th ''Call Lightning'' becomes (2/life) | ||
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+ | [[category: 6/1 Monsters]] |
Latest revision as of 21:57, 19 April 2018
Notice
This monster is from an out of date rule-set
A Giant Monster from the Dor Un Avathar.
Description
Thunder Giants are the largest and most intelligent of all the earthbound Giants. They are generally reclusive in their cloud top citadels, shunning visitors to study magic and the forces of nature. Thunder Giants dislike their boorish cousins, and have particular distaste for barbarians as a whole. Humans can expect little notice from Thunder Giants, unless they are threatening or offering great rewards.
Garb
Elegant garb, robes or cape. Yellow sash. Lightning patterns.
Statistics
Type: Mystical Humanoid
Q/M Ratio: 6/1
Armor: 3 points Natural Invulnerable
Weapons: Any single short or long melee weapon
Immunities: Flame, Subdual. [[Projectiles
Natural Lives: 3
Abilities & Traits
- Large
- Spell Mastery
- Strong
- Magic-Like Ability: Lightning Bolt (2 bolts/U)
- Magic-Like Ability: Iceball (2 bolts/U)
- Magic-Like Ability: Call Lightning (1/life)
- Magic-Like Ability: Shove (2/life)
- Magic-Caster: Wizard Gains spellpoints as a Wizard of half the Monster’s level (round down).
Levels
- 1st As above
- 2nd Lightning Bolt becomes (3 bolts/U)
- 3rd Gains Magic-Like Ability: Wind (1/game) only need say the Wind chant once to cast
- 4th Lightning Bolt becomes (4 bolts/U)
- 5th +1 point Natural Invulnerable Armor (total 4)
- 6th Call Lightning becomes (2/life)