Difference between revisions of "Donjon"
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A [[Diabolic]] [[Monster]] from the [[Celestial Codex]]. | A [[Diabolic]] [[Monster]] from the [[Celestial Codex]]. | ||
===Historical Data=== | ===Historical Data=== | ||
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'''Levels:''' None | '''Levels:''' None | ||
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Latest revision as of 22:31, 19 April 2018
Contents
Notice
This monster is from an out of date rule-set
A Diabolic Monster from the Celestial Codex.
Historical Data
The word donjon has been used to describe both the high central tower of a castle and the dungeon underneath. It originates from the Old French word meaning “a lord’s castle”. There is also a Donjon card within the Deck of Many Things, a popular magic item in the Dungeons & Dragons game.
Amtgard Description
The irksome Donjon represents the most basic aspects of troublesome evil. These tiny globes of bubbling darkness bob about in seemingly random directions, causing no end of mayhem. While not exactly intelligent, they do obey their masters commands, but tend to get too wrapped up in breaking things to be much use.
Garb
Dark blue or purple tabard with black circle motif or pattern, black headband or face paint.
Statistics
Summoned By: Healer or Wizard (1st - 3rd level pay 3 magic points;
4th - 6th level pay 1 magic point)
SL Ratio: 1/1
Type: Extra-Planar Mystical Animation
Q/M Ratio: 0.5/1
Armor: None
Weapons: Single Dagger (Magical, Natural)
Immunities: Death, Disease, Poison, Projectiles, Subdual
Natural Lives: 3
Abilities & Traits
- Circle of Protection (M) (unlimited)
- Heat Weapon (M) (unlimited)
- Incorporeal (T)
- Lost (M) (2/life)
- Warp Wood (M) (unlimited)
Vulnerabilities
- Aversion (Holy Ground and Paladins) Will defend itself against attacks from Paladins but will not initiate combat against one.
- Weak
Levels: None