Difference between revisions of "Q/M Ratio"
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Short for "Quester-to-[[Monster]] Ratio," the Q/M Ratio is designed to give lands building quests an idea of about how many player lives are needed to balance out the potency of one life of a given monster. In standard [[Battlegame|battlegames]], monsters of 4/1 or higher ratios may not be played; if a player of 2 or 3-to-1 is selected for a team, the opposing team is allowed to select 2 or 3 (respectively) regular players or 1/1 monsters (if available) to balance that monster player. Monsters with a 0.5/1 ratio count as "half a player;" two may be added to a team to equate to one standard player or 1/1 monster.<br> | Short for "Quester-to-[[Monster]] Ratio," the Q/M Ratio is designed to give lands building quests an idea of about how many player lives are needed to balance out the potency of one life of a given monster. In standard [[Battlegame|battlegames]], monsters of 4/1 or higher ratios may not be played; if a player of 2 or 3-to-1 is selected for a team, the opposing team is allowed to select 2 or 3 (respectively) regular players or 1/1 monsters (if available) to balance that monster player. Monsters with a 0.5/1 ratio count as "half a player;" two may be added to a team to equate to one standard player or 1/1 monster.<br> | ||
''See Also: [[Dor Un Avathar Definitions#Q/M Ratio|Dor Un Avathar Definition]]'' | ''See Also: [[Dor Un Avathar Definitions#Q/M Ratio|Dor Un Avathar Definition]]'' | ||
− | [[Category: Dor Un Avathar Terms]] [[Category: | + | [[Category: Dor Un Avathar Terms]] [[Category:Outdated]] |
Latest revision as of 15:06, 31 March 2015
This rule is outdated
Short for "Quester-to-Monster Ratio," the Q/M Ratio is designed to give lands building quests an idea of about how many player lives are needed to balance out the potency of one life of a given monster. In standard battlegames, monsters of 4/1 or higher ratios may not be played; if a player of 2 or 3-to-1 is selected for a team, the opposing team is allowed to select 2 or 3 (respectively) regular players or 1/1 monsters (if available) to balance that monster player. Monsters with a 0.5/1 ratio count as "half a player;" two may be added to a team to equate to one standard player or 1/1 monster.
See Also: Dor Un Avathar Definition