Difference between revisions of "Protect (V7)"

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(Revised format to be more Rulebook-like and added Categories)
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====[[Class]]====
 
====[[Class]]====
[[Healer]] 3, [[Wizard]] 3
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[[Healer (V7)]] 3, [[Wizard (V7)]] 3
  
 
====Materials====
 
====Materials====
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====Effects====
 
====Effects====
Person enchanted is immune to the first hit of any kind or the first [[magic]] cast against him. This is one level of [[invulnerability]].
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Person enchanted is immune to the first hit of any kind or the first magic cast against him. This is one level of [[invulnerability (V7)]].
  
 
===Notes===
 
===Notes===
May be [[simul-cast]] up to two times on the same person, protecting against the next two hits. May not be [[Mended]].
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May be [[simul-cast (V7)]] up to two times on the same person, protecting against the next two hits. May not be [[Mended (V7)]].
  
[[Category: Enchantments]] [[Category: Healer Magic]] [[Category: Protection Magic]] [[Category:Rulebook Terms]] [[Category: Wizard Magic]]
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[[Category:Previous Ruleset]]

Latest revision as of 22:58, 18 December 2014

Protect (E, Protection)

Class

Healer (V7) 3, Wizard (V7) 3

Materials

Enchantment cloth

Incantation

Repeat x10 'May this magic Protect thee,' tie cloth on person

Effects

Person enchanted is immune to the first hit of any kind or the first magic cast against him. This is one level of invulnerability (V7).

Notes

May be simul-cast (V7) up to two times on the same person, protecting against the next two hits. May not be Mended (V7).