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− | According to the [[Rulebook]] 'equipment' is everything that you carry that has an in game effect. Your [[Ribbon|enchantment strips]] to your [[weapons|Weapon]] to the bottle of watter you carry as part of your [[Antidote to Poison]] [[ablity|Ablities and Traits]].
| + | Equipment is basically everything you carry that has an in-game effect. This includes items such as: |
− | ===[[Ribbon|Ribbons and Strips]]===
| + | *[[Weapon]]s |
− | *1* All ribbons (also called cloths or strips) must be at least two inches wide and eighteen inches in length, and clearly visible | + | *[[Shield]]s |
− | (not hidden behind equipment or a shield) on the person or object they are applied to.
| + | *[[Armor]] |
| + | *[[Sash]]es |
| + | *[[Enchantment Strips]] |
| + | *[[Magic Items]] |
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− | *2* Armbands and headbands act in all ways like ribbons and must follow their rules.
| + | '''''See Also:''''' |
− | Each color ribbon has a different meaning to allow quick identification.
| + | *[[Combat Rules]] |
− | | + | *[[Weapon Types, Shields, and Equipment]] |
− | *Red:* [[Red Weapon|Red Weapons]] and [[Berserking|Berserk]] [[Barbarians|Barbarian]].
| + | *[[Equipment Checking]] |
− | | + | [[Category:Rulebook Terms]] |
− | *Black:* Killing effects such as [[Touch of Death]], [[Poison Weapon]], [[Death Fields]], etc.
| + | [[Category:Equipment Rules]] |
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− | *Orange:* Flame effects such as [[Flame Arrows]], [[Lava]], etc.
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− | *Gold:* Reeves and items that may not be touched or attacked
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− | ====Class ribbons for [[Enchantment|enchantments]] and [[magical effects|Amtgard Magic]].====
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− | *Green:* [[Druid|Druidic Enchantments]]
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− | *White:* [[Healer|Healer Enchantments]]
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− | *Yellow:* [[Wizard|Wizard Enchantments]]
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− | *Light Blue:* [[Bard|Bard Enchantments]]
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− | ==[[Weapon]]==
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− | Besides a few magical weapons, Amtgard only allows non-explosive, non-chemical weapons that might have been in existence before
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− | 1650 AD. All weapons can be broken into three parts:
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− | *1* [[Strike-Legal]]: This refers to a portion of the weapon that is at least 2.5 inches in diameter (flat blades require 1.5 inches of foam
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− | on a striking surface and may not pass their tip through a 2.25 inch ring) and will not leave marks, bruises, or broken bones when
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− | used to hit your opponent. This is the only area of a weapon that counts as a legal blow. Stab-only weapons are still required to
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− | have six inches of strike-legal surface on any stabbing end for safety. This must be covered in a durable, opaque cloth.
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− | *2* [[Padding]]: This refers to the portion of the weapon that has at least half an inch of foam over the weapon core and is designed to
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− | limit the injuries done from accidental contact with that part of the weapon.
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− | *3* [[Handle]]: Refers to the unpadded part of the weapon where it is held.
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− | ==[[Weapon Types]]==
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− | Below is a list of weapon categories and their construction requirements.
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− | See the Equipment Construction section for more information.
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− | ===[[Projectiles]]===
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− | Except for javelins, projectiles may not be used to parry, block, or melee. There is no limit to the number that can be carried.
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− | Weapons not listed here and that do not fall into these categories may not be thrown (i.e. you may not throw your sword).
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− | Non-javelin projectiles that are not bearing enchantments or class abilities are indestructible. Projectiles that are affected by
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− | [[Enchantment|enchantments]] or [[Class Abilities]] (not to be confused with [[Class Traits]]) may only be destroyed by [[Spells|Spell]] or [[magic balls|Magic Ball]]. *Note: Magic components thrown in combat (magical balls, etc) must follow the same safety rules as projectiles but must remain spherical and are not considered ‘projectiles’ for other purposes.* | |
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− | ===[[Dagger]]===
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− | A slashing or piercing weapon up to 18 inches long.
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− | At least ten inches of its total length must be [[Strike-Legal]].
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− | ===[[Short Weapon]]===
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− | slashing, piercing, or bludgeoning weapons more
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− | than 18 inches up to 36 inches in total length. The [[Pommel]] and
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− | [[Handle|handle]] of the weapon can be no longer than 1/3 of the weapon’s
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− | total length. At least 2/3 of its length must be [[Strike-Legal]].
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− | ===[[Long Weapon]]===
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− | Slashing, piercing, or bludgeoning weapons more than 36
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− | inches up to a maximum of 48 inches. The [[Pommel|pommel]] and [[handle|Handle]] of
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− | the weapon can be no longer than 1/3 of the weapon’s total length.
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− | If used to slash or bludgeon, at least 2/3 of its length must be strike
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− | legal.
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− | ===[[Reach]]===
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− | slashing, piercing, or bludgeoning weapons more than
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− | 48 inches up to a maximum of 60 inches. The [[Pommel|pommel]] and [[handle|Handle]]
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− | of the weapon can be no longer than 1/3 of the weapon’s total
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− | length. If used to slash or bludgeon, at least 2/3 of its length must be
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− | [[Strike-Legal]].
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− | ===[[Hinged Weapons]]===
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− | With a single articulating (chain-like) head. The chain of a hinged weapon is not a legal striking
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− | edge. Chains on these weapons must be wrapped in [[Foam|foam]] with less than half an inch of the rope exposed at any point. The
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− | combined rope and striking edge of a flail may not exceed 18 inches in length and the total length of the weapon may not
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− | exceed 36 inches. The top 50% of the non-rope and [[Strike-Legal]] portion of the weapon must be padded.
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− | ===[[Madu]]===
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− | A shield joined to a [[Polearm|polearm]]. The polearm portion of the madu may be shorter than the normal five feet. Only usable
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− | if a class can use both a polearm and a shield. If any portion of the weapon is broken, heated, or otherwise rendered unusable, all
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− | of it is disabled. Considered wooden for purposes of being targeted by [[Spell|spells]] or affecting monsters. [[Magic|Amtgard Magic]] and abilities that affect any part of the madu, such as [[Imbue Shield]], affect its entirety. Madus may never be considered great weapons. If a madu is built to slash at least 1/3rd of its length (excluding the shield portion) must be strike legal (including the 12 inch minimum for a slashing surface) and the rest must be [[courtesy padded|Courtesy Padding]]. Any shield with weapons affixed to it in any form is considered a madu and must conform to these rules.
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− | ===[[Spear]]===
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− | Stabbing-only weapons at least five feet in length and should not be confused with the javelin, which may be thrown (must
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− | have padding on upper 1/3 of length). Considered wooden for purposes of being targeted by spells or affecting monsters.
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− | ===[[Staff]]===
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− | Bludgeoning weapon (ends may be used to thrust, but it is a bludgeon attack) of 5 ft to 8 ft that must have legal striking
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− | surfaces of at least 1 foot in length on both ends. Each end must be padded at least 1/3rd the total length of the staff. Considered
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− | wooden for purposes of being targeted by spells or affecting monsters.
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− | ===[[Polearm]]===
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− | At least five feet in length. Includes spears but may also have
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− | slashing edges (minimum 1 foot in length for a striking edge, must have [[Padding|padding]]
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− | on upper 1/3 of length). Considered wooden for purposes of being targeted by [[Spell|spells]] or affecting monsters.
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− | ===[[Bow]]===
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− | Arrows from a [[Long Bow|longbow]] do base four points of damage. Arrows from a
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− | [[Short Bow|short bow]] do base two points of damage. Hand [[crossbows|Crossbow]] are considered short bows
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− | while two-handed crossbows are considered longbows. See the [[Archery]] section for
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− | more complete descriptions. Bows, crossbows, and arrows are considered wooden for
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− | purposes of being targeted by spells or affecting monsters.
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− | ====[[Magic Weapon]]====
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− | [[Relic|Relics]] and weapons bearing an [[Enchantment]] other than [[Stun Weapon]].
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− | ==[[Shield|Shields]]==
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− | Shields are considered wooden for purposes of being targeted by [[Spell|spells]] or monster abilities. All shield measurements are the exterior
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− | surface area on a flat plane.
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− | *1* [[Buckler|Bucklers]] are a type of small shield that is strapped to a forearm instead of wielded in a hand. Anyone allowed to use a small shield may use a single buckler. *Note: This does not allow use of both a shield and a buckler.*
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− | *2* Shields struck by effects that break shields (such as Red weapons) retain this damage until repaired, therefore receiving two such
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− | strikes from one player and one such strike from another player ten minutes later is sufficient to destroy the shield.
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− | *3* All shields must either be strapped to an arm or gripped in a hand. A blow that strikes a non-wielded shield strapped to a player,
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− | such as a shield slung across a back, is considered to strike the player as if the shield had not been there. A player may only wield
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− | one shield at a time.
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− | *4* A [[Large Shield|large shield]] is no larger than eight square feet (38.3 inches in diameter).
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− | *5* A [[Medium Shield|medium shield]] is no larger than five square feet (30.28 inches in diameter).
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− | *6* A [[Small Shield|small shield]] is no larger than three square feet (23.45 inches in diameter).
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− | *7* Non-round shields may not be wider than two feet.
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